Results 101 to 110 of about 8,359,403 (324)
This archived document is maintained by the Oregon State Library as part of the Oregon Documents Depository Program. It is for informational purposes and may not be suitable for legal purposes.1939-1940-1971-1972Mode of access: Internet from the Oregon ...
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LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
Onomastic Creativity as a Way of Creating a Virtual World of a Computer Game [PDF]
The article is devoted to the analysis of the peculiarities of linguistic creativity of computer game developers when choosing or inventing proper names that marks the features of the virtual world of a computer game. The relevance of the study is due to
Ivan А. Mikhailin, Irina V. Krukova
doaj +1 more source
Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning
A significant volume of literature has extensively reported on and presented the benefits of employing escape classroom games (ECGs), on one hand, and on augmented reality (AR) in English language learning, on the other. However, there is little evidence
Angeliki Voreopoulou +2 more
semanticscholar +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
Language-GAME-Players: Articulating the pleasures of ‘violent’ game texts [PDF]
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the influence and impact of their engagement with screen-mediated depictions of violence.
Schott, Gareth Richard
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Game Theory Meets Large Language Models: A Systematic Survey
Game theory establishes a fundamental framework for analyzing strategic interactions among rational decision-makers. The rapid advancement of large language models (LLMs) has sparked extensive research exploring the intersection of these two fields ...
Haoran Sun +3 more
semanticscholar +1 more source
DRIVE‐SAFE evaluates learning‐based, black‐box autonomous driving policies against evolving temporal safety requirements using Signal Temporal Logic robustness metrics. It aggregates distributional robustness measures with domain‐informed weights to guide iterative retraining.
Kristy Sakano +3 more
wiley +1 more source
Edugame Etam-Tainment Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas
The research entitled Educational Game (Edugame) Etam-tainment is a research development of Puzzle Game type, designed to hone memory in the form of language.
Sefty Wijayanti +2 more
doaj +1 more source
This review maps the methods to monitor robots’ health by fusing vibration, sound, control signals, vision, force, and oil information with artificial intelligence. It identifies deep learning, transfer learning, digital twins, and physics‐informed models as key methodological pathways enabling earlier diagnosis, safer human–robot collaboration, and ...
Yuting Qiao +6 more
wiley +1 more source

