Results 101 to 110 of about 4,994,265 (328)
Learning Language Games through Interaction
We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can ...
Liang, Percy +2 more
core +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL
This paper introduces video-game based language instruction as a teaching approach catering to the different socio-economic and learning needs of English as a Foreign Language students.
Héctor Alejandro Galvis
doaj +3 more sources
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
Co w mediach piszczy, czyli o przypadkach gry językowej we współczesnych tekstach medialnych
This article deals with language in the media. The aim of the study is to analyze the language game in contemporary media texts in the aspect of linguistic means used in it.
Krystyna Ratajczyk
doaj +1 more source
«Nomen est omen»: the role of names in the novel Parade by Nikolay Kononov
The author analyses the role of the main characters’ names — Lev, Lyuda and Arkady — in the novel Parade by N. Kononov. The multilanguage anagrammatic code is chosen as a research technique: anagramming (in some cases with a transition from one language ...
Davidenko A. A.
doaj +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
RPGs to enhance the second language acquisition of both Mandarin and English [PDF]
Research Question: “To what degree can it be evidenced that interactive role playing games enhance the mutual second language acquisition of both Mandarin and English?”♦ Small scale side project to ascertain avatar interaction preferences based on ...
Dempster, Euan W., Harbord, Charly
core
A Complete Solver for Constraint Games
Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the classical ...
Lallouet, Arnaud, Nguyen, Thi-Van-Anh
core +4 more sources
Ovarian Matrisome Dynamics and αvβ3‐Mediated Regulation in Early Follicular Development
The matrisome undergoes dynamic remodeling during early follicular development. Integrin αvβ3 mediates matrisome signals, regulating primordial follicle activation/atresia and secondary follicle growth via Hippo/mTOR pathways, with conserved roles in human ovaries, offering therapeutic targets for ovarian disorders.
Tong Wu +12 more
wiley +1 more source

