Results 81 to 90 of about 4,994,265 (328)

High‐Performance Transparent, Deformable, and Recoverable Biomimetic Stevia–PVA Hydrogel Triboelectric Nanogenerator with Machine Learning‐Assisted Motion Recognition

open access: yesAdvanced Materials, EarlyView.
A transparent, deformable stevia–PVA hydrogel triboelectric nanogenerator delivers significantly enhanced mechanical strength and electrical output through biomimetic hydrogen‐bonded networks. Coupled with machine learning–assisted signal recognition, the self‐powered hydrogel enables accurate human‐motion sensing for intelligent wearable and IoT ...
Thien Trung Luu   +5 more
wiley   +1 more source

Portraying Informal Digital Learning of English from Management, Beliefs, and Practices

open access: yesRegister Journal, 2021
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes ...
Surya Agung Wijaya   +2 more
doaj   +1 more source

Language-GAME-Players: Articulating the pleasures of ‘violent’ game texts [PDF]

open access: yes, 2008
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the influence and impact of their engagement with screen-mediated depictions of violence.
Schott, Gareth R.
core   +2 more sources

Transducers Across Scales and Frequencies: A System‐Level Framework for Multiphysics Integration and Co‐Design

open access: yesAdvanced Materials Technologies, EarlyView.
Transducers convert physical signals into electrical and optical representations, yet each mechanism is bounded by intrinsic trade‐offs across bandwidth, sensitivity, speed, and energy. This review maps transduction mechanisms across physical scale and frequency, showing how heterogeneous integration and multiphysics co‐design transform isolated ...
Aolei Xu   +8 more
wiley   +1 more source

To the question of use of reception of language game in media texts

open access: yesRUDN Journal of Studies in Literature and Journalism, 2012
The article is considered on the phenomenon of language game in philosophy and linguistics. The basic attention is given to use of reception of language game in media texts and ways of realization of language game in modern media texts.
M A Kirilenko
doaj  

Game-based learning as a pedagogical approach to enhance students’ motivation in learning Russian as a second language

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки
Importance. Active mastery of a foreign language, including Russian as a foreign language, remains the desire of those who study the language. The intensification of the educational process sets the task of maintaining students' motivation for the ...
E. M. Miloserdova, E. A. Morozov
doaj   +1 more source

Generating Role-Playing Game Quests With GPT Language Models

open access: yesIEEE Transactions on Games
Quests represent an integral part of role-playing games (RPGs). While evocative, narrative-rich quests are still mostly hand-authored, player demands toward more and richer game content, as well as business requirements for continuous player engagement ...
Susanna Värtinen   +2 more
semanticscholar   +1 more source

Perception and Power Through Naming: Characters in Search of Self in the Fiction of Toni Morrison [PDF]

open access: yes, 1984
Humpty Dumpty was correct to see the important connection between language and power; and if Lewis Carroll had developed this discussion further, he might have had his characters comment as well on the interrelationship between language and thought ...
Myers, Linda Buck
core   +1 more source

Cap‐oPMN: Oral Inflammatory Load Quantification Using Capillary Microfluidics and Automated Image Processing

open access: yesAdvanced Materials Technologies, EarlyView.
ABSTRACT Quantifying oral polymorphonuclear neutrophils (oPMNs) is a clinically validated approach for assessing periodontal inflammation. However, current methods, such as manual hemocytometry and flow cytometry, are time‐consuming (>3 h), require invasive sampling, and depend on staining and complex instrumentation, making them unsuitable for point ...
Mohsen Hassani   +9 more
wiley   +1 more source

Лексические аспекты языковой игры в русском языке

open access: yesStudia Rossica Posnaniensia, 2019
Language game can take place on different language levels: phonetic, graphical, lexical-semantic, word-formative, morphological, syntax, and even pragmatics, stylistics etc. In the given article the lexical aspect of the language game is considered. Many
Volodymyr Dubichynskyi
doaj   +1 more source

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