Results 61 to 70 of about 51,974 (265)
«Nomen est omen»: the role of names in the novel Parade by Nikolay Kononov
The author analyses the role of the main characters’ names — Lev, Lyuda and Arkady — in the novel Parade by N. Kononov. The multilanguage anagrammatic code is chosen as a research technique: anagramming (in some cases with a transition from one language ...
Davidenko A. A.
doaj +1 more source
Nanoporous silica nanoparticles incorporated in nanoporous platinum offer the possibility for implant‐associated drug delivery from neuronal electrodes. ABSTRACT Sensorineural hearing loss, resulting from damage to the hair cells of the inner ear, profoundly impairs quality of life.
Mosaieb Habib +10 more
wiley +1 more source
Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL
This paper introduces video-game based language instruction as a teaching approach catering to the different socio-economic and learning needs of English as a Foreign Language students.
Héctor Alejandro Galvis
doaj +3 more sources
Information Transmission Strategies for Self‐Organized Robotic Aggregation
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng +5 more
wiley +1 more source
ASPECT PERCEPTION AS A PHILOSOPHICAL PROBLEM: PHENOMENOLOGICAL REDUCTION OR LANGUAGE GAME?
This article explores the phenomenon of aspect as a fundamental philosophical problem situated at the intersection of phenomenology and philosophy of language.
Mykyta Trachuk
doaj +1 more source
Game Technique of Intertextuality in Yu. Buyda’s Book of Stories “Prussian Bride”
The game possibilities of intertextuality technique is explored. It is reported that the intertextual parallels are present in literary texts in an explicit or in latent form, while case-exposed names, stories, system of characters, motives and quotes ...
K. A. Degtyarenko
doaj +1 more source
Continual Learning for Multimodal Data Fusion of a Soft Gripper
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley +1 more source
Onomastic Creativity as a Way of Creating a Virtual World of a Computer Game [PDF]
The article is devoted to the analysis of the peculiarities of linguistic creativity of computer game developers when choosing or inventing proper names that marks the features of the virtual world of a computer game. The relevance of the study is due to
Ivan А. Mikhailin, Irina V. Krukova
doaj +1 more source
Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini +7 more
wiley +1 more source
Edugame Etam-Tainment Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas
The research entitled Educational Game (Edugame) Etam-tainment is a research development of Puzzle Game type, designed to hone memory in the form of language.
Sefty Wijayanti +2 more
doaj +1 more source

