Results 41 to 50 of about 8,359,403 (324)
Interactive English Language Learning: DishZle Language Game
English language learning is often perceived as a static mode of classroom learning activities. Hence, interactive teaching materials are necessary for grabbing learners’ attention span and interests, and in enhancing their involvement.
Aiza Johari +4 more
semanticscholar +1 more source
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics [PDF]
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree ...
Dixon, Daniel
core +1 more source
Commercial strategy games are a medium for addressing and disseminating socially controversial issues and influencing social discourse. In order to assess their didactic usefulness and suitability as educational media, this article examines the extent to
Alexandra Budke +3 more
doaj +1 more source
Language of modern internet communication (on the material of the intellectual content of the social network “VKontakte”) [PDF]
The article discusses the language features of Internet communication, which is conducted by the users of intellectual content of the social network VKontakte – members of online communities of fairly educated and cultural people (the groups ...
Krylova Maria N.
doaj +1 more source
In Western theological reflection, the relationship between openness and commitment in interreligious dialogue is often construed as a relationship between two ends of a seesaw or two arms of a balance; raising one end lowers the other, and one cannot ...
Benno van den Toren
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This research aimed to explore the views of 8^th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study.
İbrahim Yaşar Kazu, Murat Kuvvetli
semanticscholar +1 more source
The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall [PDF]
Video games are potential sources of second language input; however, the medium’s fundamental characteristic, interactivity, has not been thoroughly examined in terms of its effect on learning outcomes. This experimental study investigated to what degree,
Jonathan DeHaan +2 more
doaj
Language-based game theory in the age of artificial intelligence [PDF]
Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology and artificial intelligence.
V. Capraro +3 more
semanticscholar +1 more source
Game-based learning has proven to be a good intersection between technology and education. This study investigates the potential of the Assassin's Creed: Mirage video game as a tool for Arabic language learning.
Muhammad Bilal Rusady +1 more
doaj +1 more source
Teaching and learning English through digital game projects [PDF]
Digital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations
Jonathan deHaan
doaj

