Results 41 to 50 of about 8,359,403 (324)

Interactive English Language Learning: DishZle Language Game

open access: yesInternational Journal of Service Management and Sustainability, 2018
English language learning is often perceived as a static mode of classroom learning activities. Hence, interactive teaching materials are necessary for grabbing learners’ attention span and interests, and in enhancing their involvement.
Aiza Johari   +4 more
semanticscholar   +1 more source

The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics [PDF]

open access: yes, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree ...
Dixon, Daniel
core   +1 more source

Beyond Entertainment: Analyzing Multiperspectivity in Digital Strategy Games for Educational Purposes

open access: yesEducation Sciences
Commercial strategy games are a medium for addressing and disseminating socially controversial issues and influencing social discourse. In order to assess their didactic usefulness and suitability as educational media, this article examines the extent to
Alexandra Budke   +3 more
doaj   +1 more source

Language of modern internet communication (on the material of the intellectual content of the social network “VKontakte”) [PDF]

open access: yesАктуальные проблемы филологии и педагогической лингвистики, 2019
The article discusses the language features of Internet communication, which is conducted by the users of intellectual content of the social network VKontakte – members of online communities of fairly educated and cultural people (the groups ...
Krylova Maria N.
doaj   +1 more source

Openness, Commitment, and Confidence in Interreligious Dialogue: A Cultural Analysis of a Western Debate

open access: yesReligions, 2023
In Western theological reflection, the relationship between openness and commitment in interreligious dialogue is often construed as a relationship between two ends of a seesaw or two arms of a balance; raising one end lowers the other, and one cannot ...
Benno van den Toren
doaj   +1 more source

A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition

open access: yesEducation and Information Technologies : Official Journal of the IFIP technical committee on Education, 2023
This research aimed to explore the views of 8^th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study.
İbrahim Yaşar Kazu, Murat Kuvvetli
semanticscholar   +1 more source

The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall [PDF]

open access: yesLanguage Learning and Technology, 2010
Video games are potential sources of second language input; however, the medium’s fundamental characteristic, interactivity, has not been thoroughly examined in terms of its effect on learning outcomes. This experimental study investigated to what degree,
Jonathan DeHaan   +2 more
doaj  

Language-based game theory in the age of artificial intelligence [PDF]

open access: yesJournal of the Royal Society Interface
Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology and artificial intelligence.
V. Capraro   +3 more
semanticscholar   +1 more source

Gaming as Virtual Experience of Learning Arabic in Native Speakers’ Environment: Assassin’s Creed Mirage

open access: yesAl-Ta'rib
Game-based learning has proven to be a good intersection between technology and education. This study investigates the potential of the Assassin's Creed: Mirage video game as a tool for Arabic language learning.
Muhammad Bilal Rusady   +1 more
doaj   +1 more source

Teaching and learning English through digital game projects [PDF]

open access: yesDigital Culture & Education, 2011
Digital games are receiving increasing attention by researchers and practitioners in education; however, most of the theory and pedagogy focus on general education or language and literacy development of native speakers. There are very few investigations
Jonathan deHaan
doaj  

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