Results 41 to 50 of about 4,994,265 (328)
Interactive English Language Learning: DishZle Language Game
English language learning is often perceived as a static mode of classroom learning activities. Hence, interactive teaching materials are necessary for grabbing learners’ attention span and interests, and in enhancing their involvement.
Aiza Johari +4 more
semanticscholar +1 more source
This research aimed to explore the views of 8^th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study.
İbrahim Yaşar Kazu, Murat Kuvvetli
semanticscholar +1 more source
Efficient Instantiation of Parameterised Boolean Equation Systems to Parity Games [PDF]
Parameterised Boolean Equation Systems (PBESs) are sequences of Boolean fixed point equations with data variables, used for, e.g., verification of modal μ-calculus formulae for process algebraic specifications with data. Solving a PBES is usually done by
Kant, Gijs, Pol, Jaco van de
core +4 more sources
Commercial strategy games are a medium for addressing and disseminating socially controversial issues and influencing social discourse. In order to assess their didactic usefulness and suitability as educational media, this article examines the extent to
Alexandra Budke +3 more
doaj +1 more source
In the studies on symbol emergence and emergent communication in a population of agents, a computational model was employed in which agents participate in various language games. Among these, the Metropolis-Hastings naming game (MHNG) possesses a notable
Jun Inukai +3 more
doaj +1 more source
Language-based game theory in the age of artificial intelligence [PDF]
Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology and artificial intelligence.
V. Capraro +3 more
semanticscholar +1 more source
GuessWhat?! Visual object discovery through multi-modal dialogue [PDF]
We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions.
Chandar, Sarath +5 more
core +2 more sources
The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall [PDF]
Video games are potential sources of second language input; however, the medium’s fundamental characteristic, interactivity, has not been thoroughly examined in terms of its effect on learning outcomes. This experimental study investigated to what degree,
Jonathan DeHaan +2 more
doaj
A Behavioral Characterization of Plausible Priors [PDF]
One of the last great novels of José Saramago, Death with Interruptions, begins with an epigraph taken from Ludwig Wittgenstein: “If, for example, you were to think more deeply about death, then it would be truly strange if, in so doing, you did not ...
Marciano Siniscalchi
core +4 more sources
Language of modern internet communication (on the material of the intellectual content of the social network “VKontakte”) [PDF]
The article discusses the language features of Internet communication, which is conducted by the users of intellectual content of the social network VKontakte – members of online communities of fairly educated and cultural people (the groups ...
Krylova Maria N.
doaj +1 more source

