Results 71 to 80 of about 8,359,403 (324)

Language Game in Advertising and Its Impact on Consumers

open access: yesRUDN Journal of Language Studies, Semiotics and Semantics
The concept and phenomenon of a language game, its main functions, types and application in commercial advertising is a way to attract the attention of consumers and promote a product.
Anna E. Bazanova   +1 more
doaj   +1 more source

Game Generation via Large Language Models [PDF]

open access: yes2024 IEEE Conference on Games (CoG)
Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros.
Chengpeng Hu, Yunlong Zhao, Jialin Liu
semanticscholar   +1 more source

Data‐Driven Materials Science for Energy‐Sustainable Applications

open access: yesAdvanced Materials, EarlyView.
Data‐driven approaches powered by artificial intelligence are transforming materials discovery for energy sustainability. This review examines how auto‐generated high‐quality materials databases and domain‐specific language models accelerate research in photovoltaics, thermoelectrics, batteries and magnetic materials. Applications involve extraction of
Jacqueline M. Cole
wiley   +1 more source

On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features [PDF]

open access: yes, 2010
This paper uses a framework of player virtues to perform a theoretical exploration of what is required to make a game good. The choice of player virtues is based upon the view that games can be seen as implements, and that these are good if they ...
Björk, Staffan, Bj\uf6rk, Staffan
core  

Third language acquisition: Age, proficiency and multilingualism [PDF]

open access: yes, 2020
This book deals with the phenomenon of third language (L3) acquisition. As a research field, L3 acquisition is established as a branch of multilingualism that is concerned with how multilinguals learn additional languages and the role that their ...
Gudmundson, Anna   +9 more
core   +1 more source

Artificial Intelligence Meets Micro/Nanorobotics

open access: yesAdvanced Materials, EarlyView.
Artificial intelligence is transforming micro‐ and nanorobots from externally controlled, task‐specific machines into adaptive, autonomous systems. Machine learning, multimodal perception, digital twins, AI‐guided materials and geometry design enhance propulsion, localization, decision‐making, whichaccelerates clinical and environmental applications ...
Fatma M. Yurtsever   +6 more
wiley   +1 more source

Beyond Books and Grammar: Turning Language Learning into a Game [PDF]

open access: yes
The rapid development of information and communication technologies (ICT) has significantly transformed contemporary education. In modern pedagogical practice, the roles of teachers and students have changed considerably.
Jovanovska, Sashka
core   +1 more source

Game-based learning as a pedagogical approach to enhance students’ motivation in learning Russian as a second language

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки
Importance. Active mastery of a foreign language, including Russian as a foreign language, remains the desire of those who study the language. The intensification of the educational process sets the task of maintaining students' motivation for the ...
E. M. Miloserdova, E. A. Morozov
doaj   +1 more source

Лексические аспекты языковой игры в русском языке

open access: yesStudia Rossica Posnaniensia, 2019
Language game can take place on different language levels: phonetic, graphical, lexical-semantic, word-formative, morphological, syntax, and even pragmatics, stylistics etc. In the given article the lexical aspect of the language game is considered. Many
Volodymyr Dubichynskyi
doaj   +1 more source

Weaving game and task into content-language integration: Proposing a game-mediated dual learning model

open access: yesEuroAmerican Journal of Applied Linguistics and Languages, 2023
Content-based instruction, task-based language teaching, and game-mediated learning are three pedagogical approaches that are perceived as effective in second and foreign language education.
Yuchan (Blanche) Gao
doaj   +1 more source

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