Results 271 to 280 of about 1,661,475 (318)
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ACM SIGGRAPH 2015 Emerging Technologies, 2015
Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cellphone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern GPUs facilitate extremely immersive experiences.
Fu-Chung Huang +2 more
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Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cellphone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern GPUs facilitate extremely immersive experiences.
Fu-Chung Huang +2 more
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2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2016
In contrast to traditional binocular or multi-view stereo approaches, the adequately sampled space of observations in light-field imaging allows, to obtain dense and high quality depth maps. It also extends capabilities beyond those of traditional methods.
Maximilian Diebold +2 more
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In contrast to traditional binocular or multi-view stereo approaches, the adequately sampled space of observations in light-field imaging allows, to obtain dense and high quality depth maps. It also extends capabilities beyond those of traditional methods.
Maximilian Diebold +2 more
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ACM SIGGRAPH 2011 Posters, 2011
With the continuously increasing sensor resolutions of cameras, light field imaging is becoming a more and more practical extension to conventional digital photography. It complements post-processing by synthetic aperture control, refocusing, as well as perspective and field-of-view changes. For being a true alternative to classical 2D imaging, however,
Simon Opelt, Oliver Bimber
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With the continuously increasing sensor resolutions of cameras, light field imaging is becoming a more and more practical extension to conventional digital photography. It complements post-processing by synthetic aperture control, refocusing, as well as perspective and field-of-view changes. For being a true alternative to classical 2D imaging, however,
Simon Opelt, Oliver Bimber
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Computer Graphics Forum, 2012
AbstractWe present a first approach to light‐field retargeting using z‐stack seam carving, which allows light‐field compression and extension while retaining angular consistency. Our algorithm first converts an input light field into a set of perspective‐sheared focal stacks.
Clemens Birklbauer, Oliver Bimber
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AbstractWe present a first approach to light‐field retargeting using z‐stack seam carving, which allows light‐field compression and extension while retaining angular consistency. Our algorithm first converts an input light field into a set of perspective‐sheared focal stacks.
Clemens Birklbauer, Oliver Bimber
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Light field projection for lighting reproduction
2015 IEEE Virtual Reality (VR), 2015We propose a novel approach to generate 4D light field in the physical world for lighting reproduction. The light field is generated by projecting lighting images on a lens array. The lens array turns the projected images into a controlled anisotropic point light source array which can simulate the light field of a real scene.
Zhong Zhou +4 more
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Light field display simulation for light field quality assessment
SPIE Proceedings, 2015We introduce our light field display simulation software that simulates the image observed by a viewer looking at a full parallax light field display. The simulation software uses the display parameters, viewer location and orientation, viewer pupil size and focus location to simulate the image observed by the viewer.
Rie Matsubara +2 more
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Depth of field in light field rendering
Proceedings 2003 International Conference on Image Processing (Cat. No.03CH37429), 2004This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental approach to image based rendering. Quality of LFR depends on a light ray database generated from pre-acquired images, since image synthesis is a process of gathering appropriate light ray data from the database.
Keita Takahashi 0001 +2 more
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Lightless Fields: Enhancement and Denoising of Light-Deficient Light Fields
2020Modern focused light field cameras are capable of capturing video at over 160 frames per second, but in so doing sacrifice shutter speed. Outside of laboratory environments, lighting can be problematic resulting in noisy light fields and poor depth reconstruction. To enhance and denoise modern focused light field cameras, we create a unique deep neural
Carson Vogt, Geng Lyu, Kartic Subr
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Journal of Graphics Tools, 2001
Light fields (or Lumigraphs) are an image-based rendering method. As light fields require a large number of images, memory and disk space requirements are a significant barrier to the practical use of light fields. In this paper, we explain how to greatly reduce the space demands of light fields by encoding them in an MPEG format.
Jamo van der Linden, Richard Lobb
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Light fields (or Lumigraphs) are an image-based rendering method. As light fields require a large number of images, memory and disk space requirements are a significant barrier to the practical use of light fields. In this paper, we explain how to greatly reduce the space demands of light fields by encoding them in an MPEG format.
Jamo van der Linden, Richard Lobb
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Compressive Light Field Displays
IEEE Computer Graphics and Applications, 2012Light fields are the multiview extension of stereo image pairs: a collection of images showing a 3D scene from slightly different perspectives. Depicting high-resolution light fields usually requires an excessively large display bandwidth; compressive light field displays are enabled by the codesign of optical elements and computational-processing ...
Gordon Wetzstein +4 more
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