Results 201 to 210 of about 10,356 (261)
Feasibility and Reliability of a Novel Tele-stroke Care Unit System in a Japanese Hospital. [PDF]
Uchino H +4 more
europepmc +1 more source
ABSTRACT Projects are typically viewed as mechanisms for delivering products and services; however, this study examines projects from the distinct perspective of grand challenges (GCs). The selected case is the Ravi Riverfront Urban Development Project in Lahore, Pakistan—a grand challenge project (GCP).
Rehab Iftikhar, Syed Nayyer Abbas Kazmi
wiley +1 more source
5G‑enabled XR live broadcasting of transoral robotic surgery (TORS): a feasibility study of an indoor small‑cell architecture. [PDF]
Goh LC, Ong HY, Abu Bakar MZ.
europepmc +1 more source
Do digital platforms create entrepreneurial opportunities? Evidence from marginal areas
Abstract Research Summary This article enters the debate on the effects of digital platforms on entrepreneurial opportunities by estimating whether the entry of a home‐sharing platform shapes entrepreneurial decisions in marginal areas. We add a novel perspective to the literature, as we contend that when economic conditions are unfavorable, digital ...
Francesco Luigi Milone +2 more
wiley +1 more source
A software platform for real-time and adaptive neuroscience experiments. [PDF]
Draelos A +11 more
europepmc +1 more source
Triage of road injury casualties - the role of bystanders: a scoping review. [PDF]
Russam GS +3 more
europepmc +1 more source
The role of social presence in impulsive buying during live streaming E-commerce: exploring the mechanisms of customer inspiration and positive emotion. [PDF]
Liu M, Chen X, Yang B, Gao Y.
europepmc +1 more source
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V3: A vehicle-to-vehicle live video streaming architecture
Pervasive and Mobile Computing, 2005We consider the problem of how to enable a live video streaming service to vehicles in motion. In such applications, the video source can be a typical video server or vehicles with appropriate capability, while the video receivers are vehicles that are driving on the road.
Meng Guo 0005 +2 more
exaly +2 more sources
Live-streaming changes the (video) game
Proceedings of the 11th European Conference on Interactive TV and Video, 2013Video games are inherently an active medium, without interaction a video game is benign. Yet there is a growing community of video game spectating that exists on the Internet, at events across the world and, in part, as traditional television broadcasts.
Thomas Smith 0001 +2 more
openaire +1 more source

