Results 191 to 200 of about 400,947 (305)
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
Eyes on Prevention: An Eye-Tracking Analysis of Visual Attention Patterns in Breast Cancer Screening Ads. [PDF]
Balaskas S, Yfantidou I, Skandali D.
europepmc +1 more source
A Texture‐Free Multi‐Scale Model for Surface‐Based Rendering of Knitted Fabrics
Abstract Knitted fabrics present unique challenges for realistic rendering due to their complicated structure and scale‐dependent appearance. Existing methods typically rely on explicit yarn geometry, which is computationally complex, or texture‐based representations that require heavy storage and precomputed maps. In this paper, we introduce the first
Apoorv Khattar +3 more
wiley +1 more source
Anti-interferon-γ Autoantibodies and Indeterminate QuantiFERON<sup>Ⓡ</sup>-TB Gold Plus Assays. [PDF]
Lee S +6 more
europepmc +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Correction: Independent divergences of the Aquaporins across different genera highlight the distinct adaptation mechanisms within mytilida. [PDF]
Jia Y +7 more
europepmc +1 more source
Authoring Terrestrial Planets with Diffusion Models
Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars.
Oliver Borg +6 more
wiley +1 more source
PMMoTo: A Porous Media Morphology and Topology Toolkit. [PDF]
Weigand TM.
europepmc +1 more source

