Video game loot boxes are linked to problem gambling: Results of a large-scale survey. [PDF]
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common.
David Zendle, Paul Cairns
doaj +9 more sources
Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index [PDF]
Loot boxes are products in videogames that is earned by playing a video game or by buying them. Loot boxes has similar mechanisms as a lottery and there is an ongoing debate if loot boxes are gambling.
David Forsström +4 more
doaj +7 more sources
Adolescents and loot boxes: links with problem gambling and motivations for purchase [PDF]
Loot boxes are items in video games that can be paid for with real-world money but contain randomized contents. Many games that feature loot boxes are played by adolescents.
David Zendle +2 more
doaj +4 more sources
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey. [PDF]
Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games and ...
Aaron Drummond +3 more
doaj +4 more sources
What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling. [PDF]
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as 'fair' game elements and ...
Sarah E Hodge +5 more
doaj +3 more sources
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games [PDF]
Loot boxes are randomised rewards available in some video games, often purchasable for real-world money. Loot boxes have been likened to conventional forms of gambling and may satisfy legal requirements to be considered bona fide gambling in some ...
Aaron Drummond +2 more
doaj +2 more sources
Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes. [PDF]
Loot boxes are digital containers of randomised rewards present in some video games which are often purchasable for real world money. Recently, concerns have been raised that loot boxes might approximate traditional gambling activities, and that people ...
David Zendle +4 more
doaj +2 more sources
Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm [PDF]
Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the
David Zendle
doaj +3 more sources
Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes. [PDF]
AbstractLoot boxes are a purchasable video-game feature consisting of randomly determined, in-game virtual items. Due to their chance-based nature, there is much debate as to whether they constitute a form of gambling. We sought to address this issue by examining whether players treat virtual loot box rewards in a way that parallels established reward ...
Larche CJ +4 more
europepmc +4 more sources
"Loot boxes" are video game mechanics that provide randomized rewards. "Paid loot boxes" that require purchase using real-world money by players are frequently implemented by companies to "monetize" and generate revenue. The technical definition of "loot
Xiao, Leon Y.
core +5 more sources

