The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey. [PDF]
Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games and ...
Aaron Drummond +3 more
doaj +6 more sources
A longitudinal replication study testing migration from video game loot boxes to gambling in British Columbia, Canada [PDF]
Background Loot boxes are randomized reward mechanics in modern video games that share features with conventional gambling products. Research studies have begun to test longitudinal patterns (“migration”) from engagement with loot boxes to gambling ...
Lucas Palmer +2 more
doaj +3 more sources
Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index [PDF]
Loot boxes are products in videogames that is earned by playing a video game or by buying them. Loot boxes has similar mechanisms as a lottery and there is an ongoing debate if loot boxes are gambling.
David Forsström +4 more
doaj +7 more sources
Video game loot boxes are linked to problem gambling: Results of a large-scale survey. [PDF]
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common.
David Zendle, Paul Cairns
doaj +7 more sources
Adolescents and loot boxes: links with problem gambling and motivations for purchase [PDF]
Loot boxes are items in video games that can be paid for with real-world money but contain randomized contents. Many games that feature loot boxes are played by adolescents.
David Zendle +2 more
doaj +3 more sources
What Drives Demand for Loot Boxes? An Experimental Study [PDF]
The market for video games is booming, with in-game purchases accounting for a substantial share of developers’ revenues. Policymakers and the general public alike are concerned that so-called “loot boxes” — lotteries that offer random rewards to be used
Simon Cordes +2 more
semanticscholar +8 more sources
Legal Nature of Loot Boxes under Russian Law
Currently, the legal nature of loot boxes, as well as issues related to their legal regulation, remain largely unexamined in domestic doctrine. Nevertheless, this topic is of legitimate interest to society, since, as the practice of developers using this
A. I. Rusanova
doaj +3 more sources
What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling. [PDF]
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as 'fair' game elements and ...
Sarah E Hodge +5 more
doaj +3 more sources
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games [PDF]
Loot boxes are randomised rewards available in some video games, often purchasable for real-world money. Loot boxes have been likened to conventional forms of gambling and may satisfy legal requirements to be considered bona fide gambling in some ...
Aaron Drummond +2 more
doaj +2 more sources
A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors. [PDF]
Background and aims Many new digital gambling-like activities such as loot boxes, esports betting, skin betting, and token wagering have recently emerged and grown in popularity.
Kim HS +9 more
europepmc +2 more sources

