Results 111 to 120 of about 672,301 (303)
Screening and assessment tools for gaming disorder: A comprehensive systematic review [PDF]
The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear.
Achab, S +45 more
core +6 more sources
Developing a Typology of Korean Women Leaders' Resistance to Their Token Status in the Workplace
ABSTRACT Despite remarkable economic development in South Korea (Korea), there are only a few women leaders, and they face challenges in the gendered workplace where organizational constraints and traditional values coexist. In a reanalysis of narratives of Korean women leaders (KWLs), using an ideal‐type analysis as a novel qualitative research method,
Yonjoo Cho +4 more
wiley +1 more source
The Fox in the Henhouse: The Failure of the Video Game Industry\u27s Self-Regulation with Regard to Loot Boxes [PDF]
This comment seeks to coherently summarize the broad cultural and legal conversations about loot boxes in the United States video game industry. This Comment argues that existing case and statutory law are sufficient for a court to conclude that loot ...
Jones, Carl C.
core +1 more source
Therapeutic Gene Editing: DNA Repair Pathways, Emerging Editors, and Clinical Progress
ABSTRACT The field of gene editing has evolved rapidly over the past decade, progressing from programmable zinc‐finger nucleases (ZFNs) and transcription activator‐like effector nucleases (TALENs) to the widespread adoption of CRISPR‐Cas systems. First‐generation editors catalyzed genome engineering by introducing targeted double‐strand breaks (DSBs ...
Li‐Kuang Tsai +7 more
wiley +1 more source
Loot Box Regulation in Australia
In September 2024 the Guidelines for the Classification of Computer Games 2023 comes into force allowing the Classification Board to rate digital games with loot boxes. This follows broad concerns in Australia and internationally of parallels between loot boxes and gambling and a range of perceived harms especially on children and young people.
Sally Worland, Kieran Tranter
openaire +1 more source
ABSTRACT Background Given their modifiable nature, understanding the intrapersonal factors involved in the cessation of non‐suicidal self‐injury (NSSI) is needed to inform existing therapeutic approaches and explore novel avenues for supporting individuals with NSSI.
Caitlyn Herrick +3 more
wiley +1 more source
Harms associated with gambling: abbreviated systematic review protocol
Background According to the Gambling Commission, in 2018, almost half of the general population aged 16 and over had participated in gambling in the 4 weeks before being surveyed.
Caryl Beynon +2 more
doaj +1 more source
In our project to develop a digital tool for counterfactual analysis, with an emphasis on researching active ingredients for adolescent mental health, we incorporated lived experience expertise across the lifecycle of tool development and dissemination.
Marie Allitt +3 more
wiley +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
Experience of Legal Regulation of Lootboxes in Different Countries: a Comparative Analysis
Objective: to show how the use of a new business model called Loot boxes, on which modern video games are based, has become a legal problem for jurisdictions in different countries.Methods: drawing on existing literature and contemporary sources, the ...
S. Pour
doaj +1 more source

