Results 131 to 140 of about 672,301 (303)
Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy. [PDF]
Primi C +4 more
europepmc +1 more source
Loot boxes - a gambling attraction?
The purpose of this study was to uncover the motivations for loot box purchases, and to discover potential similarities between motivation for loot box engagement and gambling engagement. The motivation for the study was to contribute to fill the research gap on the subject.
openaire +1 more source
A cautious approach to public policy and loot box regulation
Researchers are making progress toward determining some of the psychological implications of video game loot boxes, yet the literature still has a long way to go before it can provide a sound basis for policy recommendations. Despite this limitation, however, early studies of loot boxes and addictive behavior frequently suggest some form of loot box ...
openaire +3 more sources
Toward Sustainable Healthcare: Examining ESG‐Readiness in Austrian Regional State‐Owned Hospitals
ABSTRACT Reporting on environmental, social, and governance (ESG) issues is now an essential part of responsible corporate governance, including in the healthcare sector. This study investigates the ESG reporting practices of Austrian regional state‐owned hospitals (rSOHs), contributing to the growing sustainability literature. Thirteen interviews with
Philumena Bauer +3 more
wiley +1 more source
DNA machinery represents a burgeoning frontier at the intersection of robotics and nanotechnology, evolving from static nanostructure toward dynamic nanorobots. Here, the authors review the comprehensive research pipeline of designer DNA‐based nanomachines, covering the design, analysis, and fabrication. These programmable systems enable transformative
Yiquan An +5 more
wiley +1 more source
Beyond feasibility filters: How expertise heterogeneity enables innovation recognition
Abstract Research Summary Organizations often struggle to identify promising innovations that balance novelty and feasibility in multidisciplinary domains, yet how does evaluator expertise heterogeneity shape these assessments? This study examines how evaluator expertise influences innovation evaluation through a field experiment with National ...
Jacqueline N. Lane +3 more
wiley +1 more source
“I refuse to promote the gacha system in this game anymore.” This was a comment made by a 13-year-old YouTuber named Michael “@mtashed” Tash with over 600,000 followers.
Arlin Bhattacharjee, Gino Mortillaro
semanticscholar +1 more source
Searching together versus searching apart: Evidence from Kaggle
Abstract Research Summary How does the mode of search—independently or jointly—affect collective search, a central component of organizational adaptation and innovation? Using naturally occurring data from a strongly incentivized online competition platform, we find that compared to their counterfactuals that search apart, groups searching together ...
Marco S. Minervini +2 more
wiley +1 more source
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey. [PDF]
Wardle H, Zendle D.
europepmc +1 more source
Low Temperature MOCVD Synthesis of High‐Mobility 2D InSe
We report on the low‐temperature, wafer‐scale metal‐organic chemical vapor deposition (MOCVD) growth of phase‐pure two‐dimensional indium selenide (InSe). By adjusting the Se/In ratio and temperature, we mapped In‐rich to Se‐rich InxSey phase space and identified the conditions that produce epitaxial, layered InSe. Structural and spectroscopic analyses
Robin Günkel +17 more
wiley +1 more source

