Results 231 to 240 of about 26,538 (274)
Gaming disorder in the ICD-11: the state of the game. [PDF]
Musetti A +3 more
europepmc +1 more source
A note on relative Gelfand–Fuks cohomology of spheres
Abstract We study the Gelfand–Fuks cohomology of smooth vector fields on Sd$\mathbb {S}^d$ relative to SO(d+1)$\mathrm{SO}(d+1)$ following a method of Haefliger that uses tools from rational homotopy theory. In particular, we show that H∗(BSO(4);R)$H^*(\mathrm{B}\mathrm{SO}(4);\mathbb {R})$ injects into the relative Gelfand–Fuks cohomology which ...
Nils Prigge
wiley +1 more source
Psychometric Validation of the Gaming Disorder Scale for Adolescents (GADIS-A) in Dutch Among Flemish Adolescents. [PDF]
Grosemans E +4 more
europepmc +1 more source
The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults. [PDF]
Oka T, Kubo T, Murakami M, Kobayashi N.
europepmc +1 more source
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Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
IEEE Transactions on Games, 2020Loot boxes are garnering increased attention in both the industry and media. One focal point of the discussion is whether loot boxes should be considered a form of gambling. While parallels can be drawn between loot boxes and random reward schedules, researchers have argued that the “glorification” aspect of loot boxes that have heightened player ...
Dominic Kao
openaire +3 more sources
Designing Loot Boxes: Implications for Profits and Welfare
Marketing ScienceWe study the optimal prices and allocation probabilities for loot boxes and their implications for profits and social welfare.
Jin Miao, Sanjay Jain
openaire +3 more sources

