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"The Cake is a Lie:" Locating Loot Boxes in Indian Gaming Framework
Indian Journal of Law and TechnologyLootboxes have become endemic in modern video games. These microtransactions allow users to purchase virtual containers without knowing their content, which is determined by chance.
Aman Gupta, Samriddh Sharma
semanticscholar +1 more source
ShodhKosh Journal of Visual and Performing Arts
The monetisation of gaming platforms has been researched over the period of time highlighting its limitations involving proper regulation. There are also investigations based on psychological effects that might generate interesting results.
R. Yadav
semanticscholar +1 more source
The monetisation of gaming platforms has been researched over the period of time highlighting its limitations involving proper regulation. There are also investigations based on psychological effects that might generate interesting results.
R. Yadav
semanticscholar +1 more source
Japanese loot boxes - kompu gacha
More data are available via: https://doi.org/10.17605/OSF.IO/H2CTR.Xiao, Leon Y., Xiaoyu, Xiong
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Psychology of Addictive Behaviors
Loot boxes (LBs) are virtual items embedded within video games that contain randomly generated in-game prizes. LB use can become risky, so it is important to have good measurement instruments, especially among adolescents, who are particularly involved in video gaming and LB purchasing.
CATERINA PRIMI +2 more
openaire +3 more sources
Loot boxes (LBs) are virtual items embedded within video games that contain randomly generated in-game prizes. LB use can become risky, so it is important to have good measurement instruments, especially among adolescents, who are particularly involved in video gaming and LB purchasing.
CATERINA PRIMI +2 more
openaire +3 more sources
Personality constructs affiliated with loot box engagement
2023The growth of the gaming industry has seen an increase of predatory monetisation techniques, like loot boxes: a digital container that generates random rewards of subjective value. Loot boxes have been described as a converging point between problematic gambling and excessive gaming, as it shares structural and psychological similarities with ...
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Loot boxes and blurred lines between gaming and gambling
British Journal of Child HealthThe lines between video-gaming and gambling have become blurred, representing a distinct safeguarding risk for our young people. What is the role of education in addressing this problem?
Anna Harper
semanticscholar +1 more source
Impulsivity and loot box engagement
Telematics and Informatics, 2023Eamon Patrick Garrett +5 more
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Japanese loot boxes - kompu gacha (addendum)
More data are available via: https://doi.org/10.17605/OSF.IO/58Y9D.Xiao, Leon Y., Xiaoyu, Xiong
openaire +1 more source
Algorithms for Loot Box Design
SSRN Electronic Journal, 2023Jiangze Han, Chris Ryan, Xin T. Tong
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Printed transistors made of 2D material-based inks
Nature Reviews Materials, 2023Silvia Conti +2 more
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