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"The Cake is a Lie:" Locating Loot Boxes in Indian Gaming Framework

Indian Journal of Law and Technology
Lootboxes have become endemic in modern video games. These microtransactions allow users to purchase virtual containers without knowing their content, which is determined by chance.
Aman Gupta, Samriddh Sharma
semanticscholar   +1 more source

FROM FUN TO ADDICTION: HOW MICROTRANSACTIONS AND LOOT BOXES CONTRIBUTE TO GAMING DISORDER AND MENTAL HEALTH CHALLENGES IN FEMALE ADOLESCENTS

ShodhKosh Journal of Visual and Performing Arts
The monetisation of gaming platforms has been researched over the period of time highlighting its limitations involving proper regulation. There are also investigations based on psychological effects that might generate interesting results.
R. Yadav
semanticscholar   +1 more source

Japanese loot boxes - kompu gacha

More data are available via: https://doi.org/10.17605/OSF.IO/H2CTR.
Xiao, Leon Y., Xiaoyu, Xiong
openaire   +1 more source

Measuring risky loot box use: An item response theory analysis of the Risky Loot Box Index among adolescents.

Psychology of Addictive Behaviors
Loot boxes (LBs) are virtual items embedded within video games that contain randomly generated in-game prizes. LB use can become risky, so it is important to have good measurement instruments, especially among adolescents, who are particularly involved in video gaming and LB purchasing.
CATERINA PRIMI   +2 more
openaire   +3 more sources

Personality constructs affiliated with loot box engagement

2023
The growth of the gaming industry has seen an increase of predatory monetisation techniques, like loot boxes: a digital container that generates random rewards of subjective value. Loot boxes have been described as a converging point between problematic gambling and excessive gaming, as it shares structural and psychological similarities with ...
openaire   +1 more source

Loot boxes and blurred lines between gaming and gambling

British Journal of Child Health
The lines between video-gaming and gambling have become blurred, representing a distinct safeguarding risk for our young people. What is the role of education in addressing this problem?
Anna Harper
semanticscholar   +1 more source

Impulsivity and loot box engagement

Telematics and Informatics, 2023
Eamon Patrick Garrett   +5 more
openaire   +1 more source

Japanese loot boxes - kompu gacha (addendum)

More data are available via: https://doi.org/10.17605/OSF.IO/58Y9D.
Xiao, Leon Y., Xiaoyu, Xiong
openaire   +1 more source

Algorithms for Loot Box Design

SSRN Electronic Journal, 2023
Jiangze Han, Chris Ryan, Xin T. Tong
openaire   +1 more source

Printed transistors made of 2D material-based inks

Nature Reviews Materials, 2023
Silvia Conti   +2 more
exaly  

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