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Loot boxes in video games are a form of in-game transactions with randomized elements. Concerns have been raised about loot boxes' similarities with gambling and their potential harms (e.g. overspending).
Leon Y. Xiao
doaj +1 more source
Loot box gambling addiction risk versus responsible computing: a systematic review
There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called “loot ...
Luiz Felipe Carvalho Duarte +1 more
doaj +1 more source
Regulation of Loot Box Mechanics [PDF]
There has been debate among legal scholars as to whether loot boxes can be considered a form of gambling and whether they should or how they should be regulated. Loot boxes are virtual items users can purchase within video games for real money.
Saleemi, Mamoon
core +1 more source
Loot Box Purchase Decisions in Digital Business Models: The Role of Certainty and Loss Experience [PDF]
Game providers are increasingly employing and selling loot boxes, which can be considered virtual goods that consist of further virtual goods on a randomized basis.
Adam, Martin +2 more
core +2 more sources
Abstract This study explored the validity of person judgements by targets and their acquaintances (‘informants’) in longitudinally predicting a broad range of psychologically meaningful life experiences. Judgements were gathered from four sources (targets, N = 189; and three types of informants, N = 1352), and their relative predictive validity was ...
Nele M. Wessels +3 more
wiley +1 more source
Electrochemical measurements as single aqueous microdroplets collide with electrode interfaces reveal nanoscale wetting dynamics. By tuning electrostatic repulsion, we control contact formation and probe surface interactions well beyond the optical diffraction limit.
Kathryn J. Vannoy +2 more
wiley +2 more sources
This study explores the origins of life by linking prebiotic chemistry, the emergence of information‐carrying molecules such as RNA and proteins, and philosophical questions about consciousness. The study emphasizes the role of molecular evolution in the Central Dogma and provides insights into the chemical origins of biology and the basis of life's ...
Harald Schwalbe +5 more
wiley +2 more sources
The discourse deictics ^ and <-- in a World of Warcraft community [PDF]
In the written English variety used in a community of World of Warcraft players, two iconic lexical items created from symbols have undergone semantic change. The words analyzed are ^ and
Collister, LB
core +2 more sources
Screening and assessment tools for gaming disorder: A comprehensive systematic review [PDF]
The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear.
Achab, S +45 more
core +6 more sources
Loot boxes as a form of gambling, and their potential for contributing to gaming related harm
A CGS blog entry titled "Loot boxes as a form of gambling, and their potential for contributing to gaming related harm".
Mike Dixon, Chanel Larche
doaj +1 more source

