Results 51 to 60 of about 26,486 (268)

Beneath the label: unsatisfactory compliance with ESRB, PEGI and IARC industry self-regulation requiring loot box presence warning labels by video game companies

open access: yesRoyal Society Open Science, 2023
Loot boxes in video games are a form of in-game transactions with randomized elements. Concerns have been raised about loot boxes' similarities with gambling and their potential harms (e.g. overspending).
Leon Y. Xiao
doaj   +1 more source

Loot box gambling addiction risk versus responsible computing: a systematic review

open access: yesJournal on Interactive Systems, 2023
There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called “loot ...
Luiz Felipe Carvalho Duarte   +1 more
doaj   +1 more source

Regulation of Loot Box Mechanics [PDF]

open access: yes, 2021
There has been debate among legal scholars as to whether loot boxes can be considered a form of gambling and whether they should or how they should be regulated. Loot boxes are virtual items users can purchase within video games for real money.
Saleemi, Mamoon
core   +1 more source

Loot Box Purchase Decisions in Digital Business Models: The Role of Certainty and Loss Experience [PDF]

open access: yes, 2020
Game providers are increasingly employing and selling loot boxes, which can be considered virtual goods that consist of further virtual goods on a randomized basis.
Adam, Martin   +2 more
core   +2 more sources

Who Knows Best What the Next Year Will Hold for You? The Validity of Direct and Personality‐based Predictions of Future Life Experiences Across Different Perceivers

open access: yesEuropean Journal of Personality, EarlyView., 2020
Abstract This study explored the validity of person judgements by targets and their acquaintances (‘informants’) in longitudinally predicting a broad range of psychologically meaningful life experiences. Judgements were gathered from four sources (targets, N = 189; and three types of informants, N = 1352), and their relative predictive validity was ...
Nele M. Wessels   +3 more
wiley   +1 more source

Measuring the Dynamic Nanometric Contact Radius of a Single Microdroplet on an Electrified Microinterface

open access: yesAngewandte Chemie, EarlyView.
Electrochemical measurements as single aqueous microdroplets collide with electrode interfaces reveal nanoscale wetting dynamics. By tuning electrostatic repulsion, we control contact formation and probe surface interactions well beyond the optical diffraction limit.
Kathryn J. Vannoy   +2 more
wiley   +2 more sources

The Role of Chemistry Across Disciplines From Humanities to Life Sciences in Understanding Complexity and Emergence

open access: yesAngewandte Chemie, EarlyView.
This study explores the origins of life by linking prebiotic chemistry, the emergence of information‐carrying molecules such as RNA and proteins, and philosophical questions about consciousness. The study emphasizes the role of molecular evolution in the Central Dogma and provides insights into the chemical origins of biology and the basis of life's ...
Harald Schwalbe   +5 more
wiley   +2 more sources

The discourse deictics ^ and <-- in a World of Warcraft community [PDF]

open access: yes, 2012
In the written English variety used in a community of World of Warcraft players, two iconic lexical items created from symbols have undergone semantic change. The words analyzed are ^ and
Collister, LB
core   +2 more sources

Screening and assessment tools for gaming disorder: A comprehensive systematic review [PDF]

open access: yes, 2020
The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear.
Achab, S   +45 more
core   +6 more sources

Loot boxes as a form of gambling, and their potential for contributing to gaming related harm

open access: yesCritical Gambling Studies, 2021
A CGS blog entry titled "Loot boxes as a form of gambling, and their potential for contributing to gaming related harm".
Mike Dixon, Chanel Larche
doaj   +1 more source

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