Results 81 to 90 of about 26,486 (268)
Policy on unreliable game addiction diagnoses puts the cart before the horse [PDF]
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder”
Bean, Anthony +3 more
core +1 more source
No effect of short term exposure to gambling like reward systems on post game risk taking
Is engaging with gambling-like video game rewards a risk factor for future gambling? Despite speculation, there are no direct experimental tests of this “gateway hypothesis”.
Nicholas J. D’Amico +6 more
doaj +1 more source
Research on the convergence of gaming and gambling has been around since the 1990s. The emergence of loot boxes in video games in the mid 2010s, a game mechanic with a chance-based outcome that shares structural and psychological similarities to gambling, caused public controversy and lead to the inception of a new field of study, loot box research ...
openaire +2 more sources
Nanomaterials revolutionize ocular infection treatment by enabling targeted drug delivery and enhanced antimicrobial efficacy against resistant pathogens. This review systematically explores their rational design, multimodal mechanisms, and translational potential for next‐generation anti‐infective therapies.
Yujia Liu +7 more
wiley +1 more source
LOOT BOX EKONOMİSİ VE DİJİTAL KARABORSALAR: FIFA ÖRNEĞİ
Rastgele ödül mekanizmasına dayanan ganimet kutuları/paketleri (loot box) sistemi bugün pek çok dijital oyunun içerisinde yer almakta ve oyun ekonomisinde oluşan güncel gelir modelleri, oyun içi pazarlama stratejileri, karaborsaların doğuşu ve oyuncu deneyimi gibi çeşitli bağlamlarda yankı bulmaktadır.
Serra SEZGİN, Sarphan UZUNOĞLU
openaire +3 more sources
ABSTRACT The transition to a circular economy (CE) in the textile and clothing (TC) industry is frequently attributed to sustainability‐oriented innovation (SOI), yet empirical understanding of the systemic conditions under which SOI enables CE remains underdeveloped.
Krishnendu Saha +3 more
wiley +1 more source
The Hunt for Loot: Proposed Solutions to More Effectively Regulate Addictive Gambling Mechanics in Video Games [PDF]
Over the past decade, more and more video game developers have embraced “loot boxes” as a lucrative source of revenue. But recent concerns over the potential harms of loot boxes, particularly to children, have raised questions about their use and ...
Brewer, Andrew
core +1 more source
Two‐Dimensional Piezoelectric Nanomaterials for Nanoelectronics and Energy Harvesting
Two‐Dimensional Piezoelectric Nanomaterials from properties to applications. Smart materials, especially piezoelectric materials, have gained popularity over the last two decades. Two‐dimensional (2D) piezoelectric materials exhibit attributes including great flexibility, ease of workability, extensive surface area, and many active sites, indicating ...
Yujun Cao +12 more
wiley +1 more source
A content analysis of in-game microtransaction advertisements [PDF]
This research analyzed microtransaction advertisements in free-to-play PlayStation 4 video games for the presence of enticement methods found in gambling advertisements and motivation factors previously assigned to the purchase of loot boxes (Abarbanel
Meyer, Nigel
core +1 more source
Developing a Typology of Korean Women Leaders' Resistance to Their Token Status in the Workplace
ABSTRACT Despite remarkable economic development in South Korea (Korea), there are only a few women leaders, and they face challenges in the gendered workplace where organizational constraints and traditional values coexist. In a reanalysis of narratives of Korean women leaders (KWLs), using an ideal‐type analysis as a novel qualitative research method,
Yonjoo Cho +4 more
wiley +1 more source

