Results 91 to 100 of about 10,310 (245)
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
Lossless Compression of Multispectral Images Using Prediction and Golomb Rice Coding [PDF]
Lossless compression algorithms of multispectral images are typically divided into two stages, a decorrelation stage and a coding stage. This work deals with the design of predictors for the decorrelation stage which are both fast and good.
Shi ZL(史泽林) +3 more
core
Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley +1 more source
Multi-Resolution Texture Coding for Multi-Resolution 3D Meshes [PDF]
We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail).
Rafael Pages Scasso +5 more
core +2 more sources
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
JPEG and BPG visually lossless image compression via KonJND-1k database
Introduction/purpose: This paper presents the results of the research on visually lossless image compression which is of particular interest because it achieves a high degree of compression, while the visual quality of the image is not impaired, i.e ...
Boban P. Bondžulić +3 more
doaj +1 more source
Lossless Compression of Hyperspectral Image Based on Spatial-Spectral Hybrid Prediction [PDF]
This paper proposes an improved lossless compression algorithm based on the spatial-spectral hybrid prediction. We choose the prediction modes between the spatial and the spectral domains by computing the local correlation coefficient.
Chen YH(陈永红) +2 more
core
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
Improved Rice Algorithm of Lossless Compression for On-Board Images [PDF]
Aiming at the problems of the relatively lower compression ratio and the difficulty in hardware implementation regarding Rice lossless compression algorithm for the Space-borne Remote-sensing images, an improved Rice method is proposed in which the ...
丁庆海, 魏永旺, 罗海波
core

