Results 111 to 120 of about 937,847 (306)

An Image Lossless Compression Patent

open access: yesComputer and Information Science, 2010
The present general lossless compression algorithm is not effective for the compression effect of JPEG files. In this article, the lossless compression method combining the shuffling algorithm with the lossless compression algorithm and a new shuffling algorithm are proposed, and this new algorithm could compresses the JPEG files without losses, and ...
openaire   +2 more sources

A Quantised Push‐Sum Distributed Adaptive Momentum Algorithm for Optimisation Over Directed Networks

open access: yesCAAI Transactions on Intelligence Technology, EarlyView.
ABSTRACT In this paper, we investigate a distributed constrained optimisation problem over directed networks. The agents in the networks conduct local computations and communications, endeavouring to collaboratively minimise the aggregation of all locally known convex cost functions subject to a global constraint set.
Qingguo Lü   +6 more
wiley   +1 more source

JPEG and BPG visually lossless image compression via KonJND-1k database

open access: yesVojnotehnički Glasnik
Introduction/purpose: This paper presents the results of the research on visually lossless image compression which is of particular interest because it achieves a high degree of compression, while the visual quality of the image is not impaired, i.e ...
Boban P. Bondžulić   +3 more
doaj   +1 more source

Information and affective valence influence judgments of complexity, liking and understanding

open access: yesBritish Journal of Psychology, EarlyView.
Abstract Visual complexity is a key factor in perceptual and evaluative judgments. People's representation of visual complexity is constructed from quantitative and structural image features, but it is also influenced by familiarity and expertise. We examined how people represent visual complexity and its impact on perception and evaluation, focusing ...
Xiaolei Sun   +3 more
wiley   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Image‐Based Spatio‐Temporal Interpolation for Split Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner   +4 more
wiley   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

SSE Lossless Compression Method for the Text of the Insignificance of the Lines Order [PDF]

open access: green, 2017
Juncai Xu   +4 more
openalex   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

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