Results 31 to 40 of about 106 (98)
ABSTRACT Background The increasing prevalence of psychoactive substance use and its associated disorders necessitates innovative and engaging therapeutic interventions. This study presents the Gathas Game, a gamified therapeutic tool designed to support individuals in substance use treatment by integrating principles from Cognitive Behavioural Therapy (
Dan Roger Pozza +3 more
wiley +1 more source
The Tree of Chivalry and the Black Lady: Juana of Castile's 1496 Joyous Entry into Brussels☆
Abstract Kupferstichkabinett MS 78D5 (Staatliche Museen Berlin) presents an iconographic account of the Joyous Entry of Juana of Castile into Brussels on 9 December 1496. In this article, we newly identify a rare visual record of a civic contribution to a tournament within the manuscript.
Nadia T. van Pelt +2 more
wiley +1 more source
We present some first steps in the more general setting of the interpretation of dependent type theory in Ludics. The framework is the following: a (Martin-Lof) type A is represented by a behaviour (which corresponds to a formula) in such a way that canonical elements of A are interpreted in a set that is principal for the behaviour, where principal ...
openaire +2 more sources
Promoting Fun or Competition? Testing Interventions on Ludic and Agonistic Work Design
ABSTRACT Research highlights the benefits of play‐at‐work, yet little is known about training employees to self‐initiate it. We tested two programs to train employees on designing work with elements of fun (ludic work design [LWD]) or competition (agonistic work design [AWD]).
Jan E. Walsken +2 more
wiley +1 more source
The preservation and revitalization of mycocultural heritage, developed over centuries of human‐mushroom interaction, contributes to safeguarding both natural ecosystems and the promotion of sustainable rural development, one of the biggest global challenges currently faced by humankind.
Elisette Ramírez‐Carbajal +8 more
wiley +1 more source
This graphical abstract provides an overview of the study's context, approach, key findings and implications. This ecoculturally informed study examined children's digital play and well‐being in relation to broader contexts, routines and practices.
Fiona Scott +5 more
wiley +1 more source
En aquest estudi es rastreja l'esperit lúdic d'una selecció de rondalles mallorquines seguint la perspectiva de l'homo ludens de Johan Huizinga. Ens servim de les aportacions de Roger Callois per analitzar les tipologies d'elements lúdics que hi trobem i
Joan Gabriel Aguiló i Sabater
doaj
ABSTRACT This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to ...
Mariana Lima Becker, Alex Corbitt
wiley +1 more source
ABSTRACT This paper explores community members' perspectives on the developmental value of classical music ensemble participation for children and young people based in the North‐West of England. Drawing on 16 in‐depth individual interviews and one focus group (N = 5), the study discusses how parents, school teachers, music tutors and charity board ...
Anna Bussu, Marta Mangiarulo
wiley +1 more source
Playful Mapping for Climate Adaptation: Two Case Studies From Jakarta's Coast
Short Abstract This paper examines the potential and limitations of playful mapping approaches in climate adaptation through two case studies in Jakarta's flood‐prone Kampung Akuarium: memory mapping with children and speculative gameplay with residents and government officials.
Annika Kühn +3 more
wiley +1 more source

