Results 11 to 20 of about 106 (98)
A la marge de la lecture et du ludique : les livres-jeux
The margins of the game question the moment and the way ludic becomes something else. In the book-game these margins allow to probe the articulation between reading and play and their respective functions.
Boris Solinski
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Introduction to Special Issue Ludic Economies: Ludic Economics 101 [PDF]
In this special issue on ludic economies, we argue that the study of digital games—their milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalism—as well as vice versa. The articles here focus on a range
Seth Giddings, Alison Harvey
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The Ludic Society manifesto briefly introduces several ideas around the named international association of game researchers and practitioners. The Neo-?pataphysical conceptions allows new formats for the investigation of digital games as cultural ...
Marguerite Charmante
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LOGICAL TIME AND SPACE OF THE NETWORK INTRUSION
Nowadays, one of the biggest threats for modern computer networks are the cyber attacks. One of the possible ways how to increase the level of computer networks security is a deployment of a network intrusion detection system.
Daniel MIHÁLYI +2 more
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The paper deals with the analysis of the funeral and memorial rites of Ludic Karelians of the Kondopozhsky District. The information of the rites is founded on the materials of the first ethnological expedition undertaken in 1956 under the leadership of ...
Sergey Minvaleev
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SPORTS LUDICS AND ITS IMPORTANCE IN DEVELOPING SWIIMING SPECIFIC SKILLS AT AN EARLY AGE [PDF]
Based on the specific activities early age, one can say that they gather around playful behavior, mainly at this period of children's lives. Besides learning basic and utility - application motor skills that take place in the family, kindergarten ...
Daniela Giconda Burac, Gheorghe Pricop
doaj
Partint de la idea de joc com a agent de relació, en aquest text plantegem l'estudi i la interpretació de la relació i les resolucions que hi ha al darrere de termes com els de dissecció, regeneració i reparació, que operen a manera d'elements partícips ...
Marina Pastor, Moises Mañas
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Hyper-Ludicity, Contra-Ludicity, and the Digital Game
This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. The article uses specific examples across videogame genres to communicate a spectrum of ludicity with two opposing poles, hyper-ludicity and contra-ludicity.
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Ludics [1] is a novel approach to logic—especially proof-theory. The present introduction emphasises foundational issues.For ages, not a single disturbing idea in the area of “foundations”: the discussion is sort of ossified—as if everything had been said, as if all notions had taken their definite place, in a big cemetery of ideas.
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Game‐Based Formats in Creativity and Innovation Management: Configurations, Practices and Directions
ABSTRACT This lead paper introduces a special issue, with seven papers included, that investigates how game‐based formats can enhance creativity and innovation funnels, with a focus on four cross‐cutting themes: (1) the purpose of the applied use of games and the epistemological reasoning behind organisational change concerns, (2) a deeper focus on ...
Sune Gudiksen, Rui Patricio
wiley +1 more source

