Results 1 to 10 of about 87 (79)
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Kazushige Terui
exaly +2 more sources
An Interpretation of CCS into Ludics
Abstract Starting from works aimed at extending the Curry-Howard correspondence to process calculi through linear logic, we give another Curry-Howard counterpart for Milner's Calculus of Communicating Systems (CCS) by taking Ludics as the target system.
Virgile Mogbil
exaly +3 more sources
Ludics, dialogue and inferentialism
In this paper, we try to show that Ludics, a (pre-)logical framework invented by J-Y. Girard, enables us to rethink some of the relationships between Philosophy, Semantics and Pragmatics.
Alain Lecomte
exaly +3 more sources
Ludics with repetitions (Exponentials, Interactive types and Completeness) [PDF]
Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests.
Claudia Faggian, Michele Basaldella
doaj +1 more source
Ludics without Designs I: Triads [PDF]
In this paper, we introduce the concept of triad. Using this notion, we study, revisit, discover and rediscover some basic properties of ludics from a very general point of view.
Michele Basaldella
doaj +1 more source
Study of Behaviours via Visitable Paths [PDF]
Around 2000, J.-Y. Girard developed a logical theory, called Ludics. This theory was a step in his program of Geometry of Interaction, the aim of which being to account for the dynamics of logical proofs.
Christophe Fouqueré, Myriam Quatrini
doaj +1 more source
On the meaning of logical completeness [PDF]
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs.
Michele Basaldella, Kazushige Terui
doaj +1 more source
Fiche outil sur "Ludic", un plugin Moodle permettant d'ajouter des éléments ludiques paramétrables aux enseignements.
Serna, Audrey, Lavoué, Elise
openaire +1 more source
Incarnation in Ludics and maximal cliques of paths [PDF]
Ludics is a reconstruction of logic with interaction as a primitive notion, in the sense that the primary logical concepts are no more formulas and proofs but cut-elimination interpreted as an interaction between objects called designs.
Myriam Quatrini, Christophe Fouqueré
doaj +1 more source
Argumentation and Inference: A Unified Approach
We propose in this paper to use Ludics as a unified framework for the analysis of dialogue and the reasoning system. Not only is Ludics a logical theory, but it may also be built by means of concepts of game theory.
Christophe Fouqueré, Myriam Quatrini
doaj +1 more source

