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Digital Make-Believe

Human-computer Interaction Series, 2016
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.
exaly   +2 more sources

Make-believe

2018
<p>This thesis, “Make-Believe: Uncertainty, Alterity, and Faith in Nineteenth-Century Supernatural Short Stories,” illustrates the confluence in nineteenth century America of a philosophical investment in uncertainty and the emergence of a genre suited to its expression.
Justin David Cosner   +5 more
openaire   +1 more source

Making Believers

2004
AbstractAfter an analysis of the historical periods dealt with in the book and their connections to various relevant textual and artistic forms of evidence, this chapter presents one of the central arguments. Specifically, I claim that Buddhism's interaction with popular religion played a pivotal role in the new faith's expansion and acceptance.
openaire   +1 more source

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