Results 181 to 190 of about 12,128 (234)
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2022
This chapter aims to illustrate the benefits of manga, or Japanese comics, as learning material in foreign language education for young adults, particularly in the Japanese college-level EFL context. The author has been conducting semester-long manga projects at universities in Japan, and this report is an accumulation of her major findings.
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This chapter aims to illustrate the benefits of manga, or Japanese comics, as learning material in foreign language education for young adults, particularly in the Japanese college-level EFL context. The author has been conducting semester-long manga projects at universities in Japan, and this report is an accumulation of her major findings.
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Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries, 2006
This demonstration shows a set of tools for managing and performing quality control processes to monitor and enforce quality over UNIMARC descriptive metadata records. These tools share a common infrastructure consisting mainly on information coded in XML and tools to process it.
Hugo Manguinhas, José Borbinha
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This demonstration shows a set of tools for managing and performing quality control processes to monitor and enforce quality over UNIMARC descriptive metadata records. These tools share a common infrastructure consisting mainly on information coded in XML and tools to process it.
Hugo Manguinhas, José Borbinha
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2010
Manga prägen als gedruckter Comic oder Trickfilm nicht nur die jugendliche Popkultur – und das weltweit. Was macht die Faszination dieser in Japan entstandenen „Bildergeschichten“ aus? Miriam Brunner geht dem Phänomen „Manga“ nach, verfolgt die Herausbildung der Manga-Kultur vor dem Hintergrund verschiedener historischer Einflüsse und stellt die ...
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Manga prägen als gedruckter Comic oder Trickfilm nicht nur die jugendliche Popkultur – und das weltweit. Was macht die Faszination dieser in Japan entstandenen „Bildergeschichten“ aus? Miriam Brunner geht dem Phänomen „Manga“ nach, verfolgt die Herausbildung der Manga-Kultur vor dem Hintergrund verschiedener historischer Einflüsse und stellt die ...
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Proceedings of the Virtual Reality International Conference: Laval Virtual, 2013
This paper reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise manga.
Yuto Nara +4 more
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This paper reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise manga.
Yuto Nara +4 more
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Reassessing Manga History, Resituating Manga in History
2016In the past three decades, the public perception of manga has undergone very significant transformations. In a relatively short time span, the medium acquired several different and new facets, from an object of public concern for its supposed promotion of violence and bad morals, to an important instrument to promote Cool Japan, to a legitimate object ...
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Critique internationale, 2000
Bouissou. Mangas cités. In: Critique internationale, vol. 7. 2000. Culture populaire et politique, sous la direction de Denis-Constant Martin. pp. 1-32.
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Bouissou. Mangas cités. In: Critique internationale, vol. 7. 2000. Culture populaire et politique, sous la direction de Denis-Constant Martin. pp. 1-32.
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Manga! Manga! The World of Japanese Comics
Journal of Japanese Studies, 1984Henry D. Smith, Frederik L. Schodt
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