Results 181 to 190 of about 14,148 (222)
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Immersive voice communication for massively multiplayer online games

Peer-to-Peer Networking and Applications, 2014
In this paper, we propose a voice communication scheme, called immersive voice communication (IVC), to provide massively multiplayer online game (MMOG) players with the immersive experience to hear the voice of neighbor players within the area of interest (AOI).
Jehn-Ruey Jiang   +3 more
openaire   +1 more source

Massively multiplayer online games & education

Proceedings of the 8th iternational conference on Computer supported collaborative learning - CSCL'07, 2007
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places them squarely among the most promising new digital technologies to date.
openaire   +2 more sources

Dynamic Resource Provisioning in Massively Multiplayer Online Games

IEEE Transactions on Parallel and Distributed Systems, 2011
Today's Massively Multiplayer Online Games (MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to overprovision for each game tens of self-owned data ...
Vlad Nae, Alexandru Iosup, Radu Prodan
openaire   +1 more source

Informal In-Game Help Practices in Massive Multiplayer Online Games

2015
In this paper we explore helping behavior of support agents and regular players in browser-based MMORTS/RPG Castlot. Using chat logs from 12 servers, we analyzed differences between support agents and regular players. We have found that the major in-game verbal help is being provided by players and not by support agents. We have also found that support
Paul Okopny   +2 more
openaire   +1 more source

Enhancing Grids for Massively Multiplayer Online Computer Games

2008
Massively multiplayer online games (MMOG) are an innovative and challenging class of applications for Grid computing that require large amounts of computational resources for providing a responsive and scalable gameplay for concurrently participating players connected via Internet. We present our Real-Time Framework (RTF)--- a Grid-based middleware for
Sergei Gorlatch   +6 more
openaire   +1 more source

Resource-Cost Analysis for Massively Multiplayer Online Games

22nd International Conference on Advanced Information Networking and Applications - Workshops (aina workshops 2008), 2008
In this paper, an approach for modelling and analysis of massively multiplayer online games (MMOGs) is proposed. By using our models, based on Markov process and queuing theory, we can investigate the impact of various factors, such as game types, the number of players, the intensity of players or NCPs interaction, the number of regions in a game world,
openaire   +1 more source

Predicting Social Ties in Massively Multiplayer Online Games

2014
Social media has allowed researchers to induce large social networks from easily accessible online data. However, relationships inferred from social media data may not always reflect the true underlying relationship. The main question of this work is: How does the public social network reflect the private social network?
Jina Lee, Kiran Lakkaraju
openaire   +1 more source

Massively Multiplayer Online Games on unreliable resources

2012 11th Annual Workshop on Network and Systems Support for Games (NetGames), 2012
Vlad Nae   +3 more
openaire   +1 more source

Peer-to-peer architectures for massively multiplayer online games

ACM Computing Surveys, 2013
Amir Yahyavi, Bettina Kemme
exaly  

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