Results 161 to 170 of about 14,148 (222)
The prevalence and possible risk factors of gaming disorder among adolescents in China. [PDF]
Zhang L, Han J, Liu M, Yang C, Liao Y.
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The application of metaverse in mental health. [PDF]
Wang Y, Duan B, Chen X, Song Y, Liu X.
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Frequent video game playing alters low-frequency event-related EEG brain oscillations. [PDF]
Yıldırım E +4 more
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Who seeks treatment for gaming? Characteristics of young and adult patients seeking treatment for gaming disorder. [PDF]
Bore P +6 more
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A Survey on Game Analytics in Massive Multiplayer Online Games
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2018Massive Multiplayer Online games (MMOG or MMO games) can gather hundreds, thousands or even millions of players. They build persistent world games where social relationships are established to improve the performance of the users and their online, centralized and persistent nature facilitates the collection and analysis of user data.
Lucas V. Fernandes +2 more
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Card games as interface for massively multiplayer online games
SIGGRAPH Asia 2014 Posters, 2014The problem discussed in this poster is that Massively Multiplayer Online Games (MMOG) have very complex user interface. It's intimidating for novices and causes many experienced users to misuse character's abilities. The solution proposed here is to make use of one of most popular games around the world: cards.
Sylker Teles, Kiyoshi Tomimatsu
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Practical Middleware for Massively Multiplayer Online Games
IEEE Internet Computing, 2005A massively multiplayer online game (MMOG) lets thousands of players interact simultaneously within a virtual world via the Internet. Middleware plays an important role in the development of next-generation MMOGs, which must be built on platforms that address not only the service aspect, but also code maintainability and development for programmers ...
Tsun-Yu Hsiao, Shyan-Ming Yuan
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Interactivity in massively multiplayer online games
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010Interactivity in game studies is a widely-discussed but under-conceptualized concept. Most studies on game interactivity focus on social interaction between players in virtual spaces of Massively Multiplayer Online Games (MMOGs), while the other important dimension of game-to-player interactivity has not received enough attention.
Meghdad Mehrabi, Vivian Hsueh-Hua Chen
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Journey: A Massively Multiplayer Online Game Middleware
IEEE Software, 2011The design of massively multiplayer online games (MMOGs) is challenging because scalability, consistency, reliability, and fairness must be achieved while providing good performance and enjoyable gameplay. This article presents Journey, an MMOG middleware that hides the complexity of dealing with the aforementioned issues from the game programmer ...
Alexandre Denault, Jörg Kienzle
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