Results 71 to 80 of about 8,665,252 (282)
ABSTRACT Objective To evaluate the expression of nine blood RNA biomarkers in a clinical trial based on genes previously identified in an experimental monkey model of stroke for diagnosis feasibility and prognostication. Methods IBIS‐CT1 was a prospective longitudinal study enrolling patients with ischemic stroke (IS) or intracerebral hemorrhage (ICH ...
Salomé Retailleau +11 more
wiley +1 more source
This study investigates the effect of active recreational maths games (ARMG) on 1st grade male students’ maths anxiety and performance. The sample was divided into two groups: an experimental group (N=28), which was taught maths with ARMG in addition to ...
Homoud Mohammed N Alanazi
doaj +1 more source
Deep Learning Pose Estimation for Phenotyping of Co‐Occurring Hyperkinetic Movement Disorders
ABSTRACT Objective To explore whether routine outpatient video combined with deep learning‐based pose estimation and clinically interpretable kinematic features can support multi‐label phenotyping of co‐occurring hyperkinetic movement disorders (HMDs).
Laura Cif +17 more
wiley +1 more source
microRNA‐7‐5p and α‐Synuclein SAA Predict Parkinson's Disease Phenoconversion
ABSTRACT Objective Corroborate blood neuron‐derived extracellular vesicle (NDEV) alpha‐synuclein (αSyn), the CSF αSyn seed amplification assay (αSyn‐SAA), and blood microRNA‐7‐5p (miR‐7‐5p) as markers for Parkinson's disease (PD) phenoconversion and determine if combining these markers would help select subjects who would be more likely to phenoconvert.
Shayan Zadegan +4 more
wiley +1 more source
Math anxiety, intrusive thoughts and performance: Exploring the relationship between mathematics anxiety and performance: The role of intrusive thoughts [PDF]
The current study examined the relationship between math anxiety and arithmetic performance by focusing on intrusive thoughts experienced during problem solving. Participants (N = 122) performed two-digit addition problems on a verification task.
Sheffield, David +2 more
core
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
For educators who are continually looking for up-to-date, real-world examples of how mathematics impacts daily life, Yummy Math is a welcome ally. In fact, every article on the site seeks to link math to what is "relevant to our world today." ...
Lewis, Leslie, Marks, Brian
core
Modified Copy, Cover, and Compare Using Multiplication Fact Triangles: The Effects on Math Fact Accuracy and Fluency [PDF]
This study examined the use of a Modified Copy, Cover, and Compare math intervention to observe the effect it would have on students' math fact accuracy and fluency.
Fossum, Jenette Ward
core
The Relationship between Math Hope and Math Performance
The study will investigate the relationship between math hope and math performance. Subjects will learn a novel math topic. Prior to learning, differentiated instructions will be given to manipulate math hope.
Jeffrey Saunders, Chan Kwan Ho
core +1 more source
APA Pre-Registration Assignment for PSY305. This study examines the effect of math anxiety on math test performance and whether this is a gendered ...
Megha Manoj
core +1 more source

