Results 141 to 150 of about 2,447,855 (258)

Survey on Visualization of Information Diffusion over Networks

open access: yesComputer Graphics Forum, EarlyView.
Abstract Information Diffusion (ID) describes how a value (e.g., a pathogen, a rumor, a packet) spreads through an underlying “medium” network of elements (e.g., a social or computer network). Understanding the information diffusion process is essential to predicting trends, controlling misinformation, and enhancing decision‐making as well as ...
T. Baumgartl   +8 more
wiley   +1 more source

Fast Nodal Hessian Computation for Peridynamic Fracture Simulation

open access: yesComputer Graphics Forum, EarlyView.
A fast, exact nodal Hessian computation for Non‐Ordinary State‐Based Peridynamics is introduced through analytical simplification and a warp‐centric GPU strategy. The method accelerates preconditioned solvers and Vertex Block Descent, enabling interactive fracture simulation with physical accuracy.
Yuxiong Qin   +2 more
wiley   +1 more source

Phong‐Rodrigues Extrinsic Vector‐Field Processing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce a new extrinsic discretization of tangent vector fields on triangle meshes that is continuous, with bounded derivatives that are continuous almost everywhere, supporting pointwise evaluation and integration of differential operators.
Hongyi Liu   +4 more
wiley   +1 more source

Tangent Blow‐Ups for Processing Non‐Manifold Geometry

open access: yesComputer Graphics Forum, EarlyView.
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov   +3 more
wiley   +1 more source

FaceMamba: Geometry‐Aware Mamba for Efficient Speech‐Driven 3D Facial Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Speech‐driven 3D facial animation plays a pivotal role in immersive digital human applications. Recent works have explored Mamba‐based sequence modeling as an efficient alternative to Transformer, but they often suffer from limited cross‐modal alignment and insufficient control over fine‐grained facial deformations.
Yifan Ge   +5 more
wiley   +1 more source

A Splitting Architecture for Exact Reduced Coulomb Friction

open access: yesComputer Graphics Forum, EarlyView.
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song   +3 more
wiley   +1 more source

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