Results 11 to 20 of about 2,329,385 (308)

The role of new media tools in democratic change in the Kurdistan region Descriptive study

open access: yesZanco Journal of Humanity Sciences, 2022
The role of forms, or new media tools, has been directed at all sectors and parts of life and all questions and issues within the community, especially the political and democratic process. That's why the researcher in this research tried scientifically
Sartep Waysi Kareem   +1 more
doaj   +1 more source

Design Guidelines for the Size and Length of Chinese Characters Displayed in the Intelligent Vehicle’s Central Console Interface

open access: yesInformation, 2021
In order to ensure the driver’s safe driving, the human–computer interaction interface of an intelligent vehicle needs to convey important information. The text is an important carrier of this kind of information.
Fang You   +4 more
doaj   +1 more source

Integrated evaluation of hardware and software interfaces for automotive human–machine interaction

open access: yesIET Cyber-Physical Systems, 2019
In this work, the authors have developed an integrated evaluation hierarchy for automotive human–machine interaction (HMI) software/hardware interfaces and a corresponding set of integrated evaluation carriers and decision modes, to improve the ...
Qingshu Zeng, Bing Jiang, Qijun Duan
doaj   +1 more source

New media art, participation, social engagement and public funding [PDF]

open access: yes, 2013
This article investigates the current condition of new media art in Britain, examining how cuts to arts funding have affected the art form's infrastructure and capacity for survival and growth. It considers media art in relation to other contemporary art
Chatzichristodoulou, Maria
core   +1 more source

Expansion of Architectural Heritage Conservation through Digital Interactions and Gamification: A Case Study of Singapore Thian Hock Keng [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
The research aims to overcome the limitations of physical conservations of architectural heritage using digital interactions and gamification. Physical conservation is limited by practical factors like materials availability or durability of the ...
W. L. Ng, H. Goh, R. Zhang Xiaoyin
doaj   +1 more source

Sarcasm detection on Twitter [PDF]

open access: yes, 2016
State-of-the-art approaches for sarcasm detection in social media combine lexical clues with contextual information surrounding the potentially sarcastic posting including author information.
Lyu, Hao
core   +1 more source

Experimental and Creative Approaches to Collecting and Distributing New Media Art within Regional Arts Organisations [PDF]

open access: yes, 2019
This article is an overview of preliminary research undertaken for the creation of a framework for collecting and distributing new media art within regional art galleries in the U.K.
Smithson, Georgia
core   +1 more source

The Museum as a Cognitive System of Human and Non-Human Actors

open access: yesThe Garage Journal, 2021
The essay introduces a new line of research at the ZKM | Center for Art and Media Karlsruhe that examines the role and experiments with museum applications of information technology, specifically artificial intelligence (AI) and extended reality ...
Livia Nolasco-Rozsas, Yannick Hofmann
doaj  

The Continuous Negative Framing of Africa in the Media: A Content Analysis of Stories sourced by the Ghanaian Times Newspaper from the BBC [PDF]

open access: yesE-Journal of Humanities, Arts and Social Sciences
This article looked at how the ‘Ghanaian Times’ newspaper, using stories sourced from the British Broadcasting Corporation (BBC), framed Africa to the rest of the world.
Kwaku Baah-Acheamfour   +1 more
doaj   +1 more source

The Impact of Virtual Reality-Based Products on Mild Cognitive Impairment Senior Subjects: An Experimental Study Using Multiple Sources of Data

open access: yesApplied Sciences, 2023
Mild Cognitive Impairment (MCI) in pensioners has become an important concern in the aging population, and there are an increasing number of products, especially virtual reality (VR)-based products, to assist in the identification, intervention, and ...
Mi Tian, Yuchao Cai, Jie Zhang
doaj   +1 more source

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