Results 201 to 210 of about 186,537 (308)
Abstract In an increasingly technology‐driven world, this study examined how communication design students can critically and creatively master advanced digital tools to craft immersive storytelling experiences, drawing upon an ‘analogue’ mindset. While immersive experiences are often associated with XR technologies, true immersion transcends the ...
Eleonora D'Ascenzi +2 more
wiley +1 more source
A Resident's Guide to Matching Into Gastroenterology Fellowship. [PDF]
Alsakarneh S, Dahiya DS.
europepmc +1 more source
ABSTRACT Aim To evaluate the feasibility, effectiveness, and acceptability of a spherical video‐based virtual reality training programme aimed at helping nurses manage workplace violence. Design A convergent mixed‐methods study. Methods This study included nurses from a tertiary medical centre in Taiwan. The training programme involved four interactive
Yen‐Yin Lin +5 more
wiley +1 more source
'It showed everyone what it was like in lockdown and how we felt': exploring short film-making with children to produce public health research dissemination. [PDF]
Basterfield L +8 more
europepmc +1 more source
A Hyphenated Campaign: Prejudice and Identity in the Experiences of Italian Americas Serving in Italy during World War II [PDF]
Rios, Dominic
core +1 more source
Culturally and Linguistically Diverse Fathers' Experiences of Early Parenting: A Qualitative Study
ABSTRACT Aim This study aimed to explore culturally and linguistically diverse (CALD) fathers' early parenting support needs in the perinatal period in Australia. Design A qualitative descriptive research study. Participant fathers were recruited using purposive and snowball sampling who self‐identified as CALD. Methods Data were collected through semi‐
Rakime Elmir +5 more
wiley +1 more source
Innovative Approach to Understanding Complex Neuroanatomy Through 'Acting-Out', Immersive 3D Modelling. [PDF]
Kulow C, Sandrock M.
europepmc +1 more source
The Psychology of Museum Experiences: A Field Study of Hedonic and Eudaimonic Well‐Being
ABSTRACT Museums are increasingly perceived as spaces where visitors' experience extends to their well‐being, functioning as potential well‐being generators. However, little is known about whether museums can foster different types of well‐being (i.e., hedonic and eudaimonic), which psychological processes are involved, and how visitors' pre‐visit ...
Marta Šveb Dragija +2 more
wiley +1 more source

