Results 1 to 10 of about 89,668 (297)

Practical quad mesh simplification [PDF]

open access: yesComputer Graphics Forum, 2010
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one.
Cignoni P.   +4 more
core   +7 more sources

Effects of Different Parameter Settings for 3D Data Smoothing and Mesh Simplification on Near Real-Time 3D Reconstruction of High Resolution Bioceramic Bone Void Filling Medical Images [PDF]

open access: yesSensors, 2021
Three-dimensional reconstruction plays a vital role in assisting doctors and surgeons in diagnosing the healing progress of bone defects. Common three-dimensional reconstruction methods include surface and volume rendering.
Daniel Jie Yuan Chin   +4 more
doaj   +2 more sources

Mesh Simplification Using the Edge Attributes [PDF]

open access: yesEURASIP Journal on Advances in Signal Processing, 2002
This paper presents a novel technique for simplifying a triangulated surface at different levels of resolution. While most existing algorithms, based on iterative vertex decimation, employ the distance for error metric, the proposed algorithm utilizes ...
Choo Kyowoong, Lee Sang Uk, Yun Il Dong
doaj   +3 more sources

Numerical validation of the applicability of the simplified ventricular model in the analysis of hemolysis in the mitral paravalvular leak [PDF]

open access: yesFrontiers in Bioengineering and Biotechnology
In this paper, we explore various approaches to model the hemodynamic changes during cardiac contraction in the presence of a mitral paravalvular leak.
Krzysztof Truchel   +4 more
doaj   +2 more sources

High-performance simplification of triangular surfaces using a GPU

open access: yesPLoS ONE, 2021
Due to advances in high-performance computing technologies, computer graphics techniques—especially those related to mesh simplification—have been noticeably improved.
Mohamed H. Mousa, Mohamed K. Hussein
doaj   +2 more sources

A Model Simplification Algorithm for 3D Reconstruction

open access: yesRemote Sensing, 2022
Mesh simplification is an effective way to solve the contradiction between 3D models and limited transmission bandwidth and smooth model rendering. The existing mesh simplification algorithms usually have problems of texture distortion, deformation of ...
Zhendong Liu   +4 more
doaj   +1 more source

Spectral Mesh Simplification [PDF]

open access: yesComputer Graphics Forum, 2020
AbstractThe spectrum of the Laplace‐Beltrami operator is instrumental for a number of geometric modeling applications, from processing to analysis. Recently, multiple methods were developed to retrieve an approximation of a shape that preserves its eigenvectors as much as possible, but these techniques output a subset of input points with no ...
Lescoat, Thibault   +5 more
openaire   +2 more sources

Delaunay meshes simplification with multi‐objective optimisation and fine tuning

open access: yesIET Collaborative Intelligent Manufacturing, 2023
3D meshes simplification plays an important role in many industrial domains. The two goals of Delaunay mesh simplification are maintaining high geometric fidelity and reducing mesh complexity.
Linkun Fan   +4 more
doaj   +1 more source

Saliency detection of textured 3D models based on multi-view information and texel descriptor [PDF]

open access: yesPeerJ Computer Science, 2023
Saliency-driven mesh simplification methods have shown promising results in maintaining visual detail, but effective simplification requires accurate 3D saliency maps.
Ya Zhang   +4 more
doaj   +2 more sources

Simplification of tetrahedral meshes [PDF]

open access: yesProceedings Visualization '98 (Cat. No.98CB36276), 2002
We present a method for the construction of multiple levels of tetrahedral meshes approximating a trivariate function at different levels of detail. Starting with an initial, high-resolution triangulation of a three-dimensional region, we construct coarser representation levels by collapsing tetrahedra.
Trotts, Isaac J.   +3 more
openaire   +2 more sources

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