Results 11 to 20 of about 89,668 (297)

Mesh Simplification Algorithm Based on the Quadratic Error Metric and Triangle Collapse

open access: yesIEEE Access, 2020
Triangular mesh is a commonly used method for representing 3D models. With the continuous development of 3D modeling and scanning technologies, the complexity of the mesh is increasing.
Guangyou Zhou, Shangda Yuan, Sumei Luo
doaj   +1 more source

A Shape-Preserving Simplification Method for Urban Building Models

open access: yesISPRS International Journal of Geo-Information, 2022
With the expansion of model scale and the improvement of model accuracy, the real-time rendering and displaying of 3D mesh models remain infeasible.
Hanyu Xiang   +6 more
doaj   +1 more source

A New Simplification Algorithm for Point Cloud Based on the Vertical Plane Constraint and Moving Window

open access: yesIEEE Access, 2022
Using three-dimensional spatial information, this method constructs the detection condition, compares the conditions to be detected, formed by the points in the file to be simplified, then determines the redundancy of the points.
Weihua Li, Lianglin Liu, Chunhui Peng
doaj   +1 more source

Delaunay Mesh Construction and Simplification with Feature Preserving Based on Minimal Volume Destruction

open access: yesApplied Sciences, 2022
Triangular meshes play critical roles in many applications, such as numerical simulation and additive manufacturing. However, the triangular meshes transformed from computer-aided design models using common algorithms may have many undesirable narrow ...
Yu Huo   +6 more
doaj   +1 more source

Joint simplification of various types spatial objects while preserving topological relationships

open access: yesМоделирование и анализ информационных систем, 2023
Cartographic generalization includes the process of graphically reducing information from reality or larger scaled maps to display only the information that is necessary at a specific scale.
Olga P. Yakimova   +2 more
doaj   +1 more source

Quadrilateral mesh simplification [PDF]

open access: yesACM Transactions on Graphics, 2008
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation.
Joel Daniels   +3 more
openaire   +1 more source

Mesh Simplification With Appearance-Driven Optimizations

open access: yesIEEE Access, 2020
In this work, we propose a novel solution for simplifying texture-mapped three-dimensional (3D) meshes. It simplifies a 3D triangular mesh to optimally preserve the visual appearance of the original texture-mapped model at reduced vertex budgets.
Yongzhang Xian   +6 more
doaj   +1 more source

Streaming Simplification of Tetrahedral Meshes [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2007
Unstructured tetrahedral meshes are commonly used in scientific computing to represent scalar, vector, and tensor fields in three dimensions. Visualization of these meshes can be difficult to perform interactively due to their size and complexity. By reducing the size of the data, we can accomplish real-time visualization necessary for scientific ...
Huy T, Vo   +4 more
openaire   +2 more sources

Building Geometry Simplification for Improving Mesh Quality of Numerical Analysis Model

open access: yesApplied Sciences, 2020
Numerical analysis, especially the finite volume method (FVM), is one of the primary approaches employed when evaluating a building environment. A complicated geometry can degrade the mesh quality, leading to numerical diffusions and errors.
Gwanyong Park   +3 more
doaj   +1 more source

Restricted Mesh Simplification Using Edge Contractions [PDF]

open access: yesInternational Journal of Computational Geometry & Applications, 2006
We consider the problem of simplifying a planar triangle mesh using edge contractions, under the restriction that the resulting vertices must be a subset of the input set. That is, contraction of an edge must be made onto one of its adjacent vertices, which results in removing the other adjacent vertex.
Andersson, Mattias   +2 more
openaire   +1 more source

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