Results 41 to 50 of about 89,668 (297)
Volume Cost Based Mesh Simplification [PDF]
We develop a polygonal mesh simplification algorithm using a vertex-decimation approach. The novelty in our method lies in (a) a characterization of mesh vertices as hyperbolic or non-hyperbolic based upon their discrete local geometry, (b) the cost function used to select a vertex for decimation, and (c) the heuristics applied to re-triangulate the ...
Chansophea Chuon, Sumanta Guha
openaire +1 more source
Multifaceted Geometric Assessment towards Simplified Urban Surfaces Built by 3D Reconstruction
Large-scale three-dimensional (3D) reconstruction from multi-view images is used to generate 3D mesh surfaces, which are usually built for urban areas and are widely applied in many research hotspots, such as smart cities.
Sheng’en Liu +4 more
doaj +1 more source
MODELLING OF A LARGE ROTARY HEAT EXCHANGER [PDF]
The first simulation consists of a partial cut-out of gas flow canal between the heat exchanger fins. The simulation is steady state and mainly provides the information about the heat transfer coefficient and pressure drop across the canal.
Tytus TULWIN
doaj +1 more source
GPU-based Streaming for Parallel Level of Detail on Massive Model Rendering [PDF]
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation.
Cao, Yong, Peng, Chao
core +1 more source
Information hiding through variance of the parametric orientation underlying a B-rep face [PDF]
Watermarking technologies have been proposed for many different,types of digital media. However, to this date, no viable watermarking techniques have yet emerged for the high value B-rep (i.e.
Corney, Jonathan +2 more
core +1 more source
Laser surface texturing significantly improves the corrosion resistance and mechanical strength of 3D‐printed iron polylactic acid (Ir‐PLA) for marine applications. Optimal laser parameters reduce corrosion by 80% and enhance tensile strength by 25% and ductility by 15%.
Mohammad Rezayat +6 more
wiley +1 more source
Algorithms for Mesh Simplification [PDF]
Práce se zabývá použitím OpenSceneGraphu, nástroji pro LOD a algoritmy pro zjednodušování modelů. Výsledkem je prototyp hry a aplikace pro demonstraci algoritmů.The topic of the thesis is using of OpenSceneGraph, tools for LOD and algorithms for mesh ...
Milata, Václav
core
A survey of real-time crowd rendering [PDF]
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio +2 more
core +2 more sources
This article presents a solver‐agnostic domain‐specific language (DSL) for computational structural mechanics that strengthens interoperability in virtual product development. Using a hierarchical data model, the DSL enables seamless exchange between diverse simulation tools and numerical methods.
Martin Rädel +3 more
wiley +1 more source
Semantic-aware Multi-Scale Simplification of Urban-Scale 3D Real-Scene Mesh Models [PDF]
Recent advances in measurement technologies have significantly improved the accuracy of multi-scale 3D reconstruction, yet the resulting large-scale data with inherent redundancy pose challenges for storage and real-time rendering.
W. Xia +10 more
doaj +1 more source

