El talent de Barcelona es presenta a l’ISE per impulsar el sector audiovisual local
L’Ajuntament de Barcelona impulsa l’ecosistema empresarial i educatiu de l’audiovisual de la ciutat a la fira ISE que tindrà lloc del 31 de gener al 3 de febrer al recinte Gran Via de Fira de Barcelona.
Direcció Tècnica de Premsa +1 more
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Disseny i valoració d’un ABP entre cicles de grau superior i grau mitjà sobre la creació d’una col·lecció de roba pel metavers [PDF]
Actualment en l'àmbit de l'educació, especialment en moda, l'integració de noves tecnologies com el metavers esdevé essencial per preparar els estudiants pels reptes del futur.
Ayza Ruiz, Alba
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Developing the collaboration skills using the Serious Game MetaVals
Developing collaboration skills is one of the main objectives of current competence-oriented educational systems. This development relates also to the communication and social skills. Because of their practice-based orientation, skills and competences require active learning methodologies to be developed, such the use of Serious Games (SG) in Game ...
Margarida Romero +1 more
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Estudi organitzatiu del Departament d’Educació del Zoo de Barcelona [PDF]
Sol·licitant de l'informe: Barcelona de Serveis Municipals, S.A ...
Barcelona de Serveis Municipals, S.A. (BSM) +2 more
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Evaluation d'un prototype de campus virtuel 3D relativement à la problématique de " l'échec en licence " [PDF]
8 pagesThe work described in this paper tackles the use of 3D web technologies at university, so as to respond to the academic failure problems. We aim in this way at quantifying the testing results of a 3Dcampus prototype on a group of student users at ...
André, Matthieu +2 more
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Immersive education for entrepreneurship and management disciplines: Metaverse’s experience [PDF]
The purpose of this study is to analyze the application of immersion edu cation in the subject of entrepreneurship and management in the unified general high school of jadan education unit, jadan Parish, guaracio, azuai province. Hybrid methodology. 88.5%
Erazo–Álvarez, Juan Carlos +3 more
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Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals
AbstractThis paper aims to advance in the characterization and implementation of the students’ prior knowledge and knowledge convergence in the context of computer-supported collaborative game-based learning in a university context.
Padrós, Ariadna +2 more
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Editorial: Navigating the convergence of AI and the Metaverse [PDF]
As we present Volume 5, Issue 2 of Metaverse, we find ourselves at a pivotal juncture where artificial intelligence (AI) and the metaverse intersect, heralding transformative changes across various domains.
Zhang, Luyao
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Museoa Metabertsorantz? = ¿El museo hacia el Metaverso? [PDF]
Este cuaderno surge en el marco de la 9a edición de las jornadas Sesión Abierta, celebradas en noviembre de 2022 bajo el título Museos en tránsito. Del objeto al sujeto activo.
Sora Domenjó, Carles
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Individual and collaborative Performance and Level of Certainty in MetaVals
In the context of Higher Education (HE) in general, and management education in particular, the use of Serious Games (SG) is spreading, and solutions are increasingly developing. Nevertheless, the implementation of this learning methodology deserves further study, in particular concerning pedagogical and psychological aspects such game performance and ...
Usart, Mireia, Romero, Margarida
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