Results 131 to 140 of about 20,785 (239)

Playing the Self, Paying the Price: A Dual‐Path Model of Avatar Identification and Online Game Consumption

open access: yesPsyCh Journal, Volume 15, Issue 5, October 2026.
ABSTRACT With the rapid expansion of the online gaming market, understanding the psychological mechanisms underlying player consumption behavior has become increasingly important. This study investigates how online game players' identification with virtual avatars is associated with perceived consumption value and, in turn, with gaming experience and ...
Yuchen Yang   +4 more
wiley   +1 more source

Developing Predictive and Explainable Models for Cryptocurrency Delistings: A Case Study of Binance Exchange

open access: yesAsia-Pacific Journal of Financial Studies, Volume 55, Issue 5, Page 635-670, October 2026.
Abstract This study develops an explainable machine learning model to predict cryptocurrency delistings using Binance data. It combines quantitative indicators (price, volume) with qualitative data from real‐time news and Reddit. Latent Dirichlet Allocation (LDA) is used to extract topic trends and community reactions, which are transformed into time ...
Sungju Yang, Hunyeong Kwon
wiley   +1 more source

Metaverse ethics: exploring the social implications of the metaverse

open access: yesAI and Ethics
Abstract The emergence of the metaverse transforms the way humans interact with computers; the metaverse brings about a new form of human-computer interaction that is more immersive, intuitive, and seamless. In the present paper we thus aim to elucidate the role of human-computer interactions in the age of the metaverse.
openaire   +2 more sources

Engaging in non‐work‐related information and communication technology activities for work recovery: A systematic literature review

open access: yesInternational Journal of Management Reviews, Volume 28, Issue 4, October 2026.
Abstract This systematic literature review makes a theoretical contribution by separating the recovery process into two components: non‐work‐related information and communication technology (ICT) activities and recovery experiences. This distinction helps identify how different activities influence the four work recovery experiences (i.e ...
Kimberley Guo   +2 more
wiley   +1 more source

INVESTIGATING THE USE OF METAVERSE IN THE FIELD OF EDUCATION IN UNIVERSITIES

open access: yesآموزش مهندسی ایران
This paper discusses the application of Metameres in the field of higher education. Metaverse refers to a virtual reality world where users can interact with others using three-dimensional images. It also examines the potential benefits and challenges of
R. Mohammad Hasany, Hoora Hamedi
doaj   +1 more source

METAEDUCATION: State-of-the-Art Methodology for Empowering Feature Education

open access: yesIEEE Access
Education has become the most essential endeavor in our lives. There are many ways to learn, but only a few capture my interest. However, education has grown more interesting and attractive with the aid of technology.
Dileep Kumar Murala
doaj   +1 more source

The Market and Industry Scenario of the Metaverse

open access: yes
reservedThis thesis provides an integrated analysis of the evolution, market dynamics, and development prospects of the metaverse, with a special focus on the Italian context.
PASCALE, ANTHONY
core  

Metaverse technological adoption: A study of processes, behaviors and attitudes

open access: yes
The way we connect to the world around has undergone profound changes due to technological innovations. While these innovations have enabled greater access to information, instant communication, and opportunities for creativity, they have also given rise
Alturas, B., Serras, C., Lapa, T.
core   +1 more source

The Metaverse: Paradigm, technologies, quantum strategies, intelligent smart avatar and digital clone and consumer behaviour, AI digital cloning & clones, Metaverse analytics, Metaverse memory recalling, and cyber security & survivability

open access: yes
he Metaverse is an Internet-based, computer-created and socially connected networking space of three-dimensional virtual-reality worlds. In this keynote, the concept of the Metaverse is introduced, with a hybrid framework and paradigm for communication ...
Li, Shuliang
core  

Metaversity - Universities in the Metaverse

open access: yesACADIA proceedings
Fricker Pia   +2 more
openaire   +3 more sources

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