Results 191 to 200 of about 20,785 (239)
MoE-based multimodal alignment for vocal metaverse classrooms. [PDF]
Deng M, Liu C, Yang Z.
europepmc +1 more source
Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial. [PDF]
Li R, Kahn SM, Duan B, Wong SY.
europepmc +1 more source
Social cognitive impacts of digital art in metaverse environments: A cross-sectional study of user perception and behavioral patterns. [PDF]
Yang L.
europepmc +1 more source
Non-Fungible Tokens (NFTs): Art or Asset? Criminogenic Accelerants of Financial Crime and Money Laundering in Digital Markets. [PDF]
Ozga M, Leuprecht C.
europepmc +1 more source
Comparative analysis of traditional and metaverse-based education: impacts on students' all-round development. [PDF]
Du L, Kuo WT, Tang YM, Ho GTS.
europepmc +1 more source
Blockchain for the metaverse: A Review
Since Facebook officially changed its name to Meta in Oct. 2021, the metaverse has become a new norm of social networks and three-dimensional (3D) virtual worlds. The metaverse aims to bring 3D immersive and personalized experiences to users by leveraging many pertinent technologies.
Gokul Yenduri +2 more
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2023
This chapter examines how Turkish educational researchers used the Metaverse concept during the Covid-19 pandemic. A thorough examination of the term metaverse is conducted from its emergence, evolution, past and current usage within the academic circles, along with the terms edufication and gamification.
Hatice Büber Kaya, Tuğba Mutlu
openaire +1 more source
This chapter examines how Turkish educational researchers used the Metaverse concept during the Covid-19 pandemic. A thorough examination of the term metaverse is conducted from its emergence, evolution, past and current usage within the academic circles, along with the terms edufication and gamification.
Hatice Büber Kaya, Tuğba Mutlu
openaire +1 more source
Communications of the ACM, 2022
Business, entertainment, and fashion companies already are staking their claims in this enhanced virtual world.
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Business, entertainment, and fashion companies already are staking their claims in this enhanced virtual world.
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Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, 2009
We present a system for collecting content from 3D multi-user virtual worlds for use in a cross-world search engine, an enabling technology for linking virtual worlds to the wider web. We use an intelligent agent crawler designed to collect user-generated content without relying on access to private internal server databases.
Joshua Eno +2 more
openaire +2 more sources
We present a system for collecting content from 3D multi-user virtual worlds for use in a cross-world search engine, an enabling technology for linking virtual worlds to the wider web. We use an intelligent agent crawler designed to collect user-generated content without relying on access to private internal server databases.
Joshua Eno +2 more
openaire +2 more sources

