Results 81 to 90 of about 27,675 (240)
The Effect of Immersion Technology on the Quality of Life in Older Adults: A Systematic Review
Immersive technologies, especially virtual reality (VR), significantly improve the quality of life for older adults by enhancing physical health, cognitive function, and psychological well‐being. These technologies can be adapted to meet individual needs, making them an effective tool for addressing the challenges of aging.
Solmaz Sohrabei +2 more
wiley +1 more source
Gait analysis is an important tool for the early detection of neurological diseases and for the assessment of risk of falling in elderly people. The availability of low-cost camera hardware on the market today and recent advances in Machine Learning ...
Justin Amadeus Albert +5 more
doaj +1 more source
A Real-Time Distance Prediction via Deep Learning and Microsoft Kinect [PDF]
Hwee Sheng Tham +2 more
openalex +1 more source
3D scanning of cultural heritage with consumer depth cameras [PDF]
Three dimensional reconstruction of cultural heritage objects is an expensive and time-consuming process. Recent consumer real-time depth acquisition devices, like Microsoft Kinect, allow very fast and simple acquisition of 3D views.
Cappelletto, Enrico +2 more
core +1 more source
Non‐Invasive and Low‐Cost Approach for Estimating Sheep Weight Using Computer Vision
Non‐invasive sheep weight estimation system using a Kinect V2 sensor, integrating EfficientNetB3 for frame selection, U‐Net for segmentation, and CNN‐based feature regression for weight prediction. The ensemble model achieved an RMSE of 3.43 kg and R 2 of 0.89, improving accuracy and reducing animal stress.
Júlio V. M. Marques +4 more
wiley +1 more source
Videogames ativos (VGA’s) surgem como uma ferramenta que possibilita o aumento dos níveis de atividade física, elevando a frequência cardíaca e gasto calórico durante sua prática.
Raphael José Perrier-Melo +4 more
doaj
Development and Evaluation of Game-Based Learning System Using the Microsoft Kinect Sensor
This paper investigates the capability of Kinect sensor as interactive technology and discusses how it can assist and improve teaching and learning. The Kinect sensor is a motion sensor that provides a natural user interface.
Chih-Hsiao Tsai +3 more
doaj +1 more source
Test Wisc IV: una mirada desde la herramienta kinect
El presente artículo tiene como objetivo utilizar el test Wisc IV para obtener el coeficiente intelectual en niños de seis años de edad mediante la creación de una aplicación informática con el sensor Kinect desarrollado por Microsoft.
Jorge Luis Calle González +2 more
doaj +1 more source
ABSTRACT Background and Aim Telerehabilitation has emerged as a promising solution to address accessibility, cost‐effectiveness, and continuity of care for patients requiring long‐term rehabilitation, like cerebral palsy (CP) patients. This study aimed to qualitatively explore the perceptions of clinical specialists, and CP patients regarding the ...
Faridokht Salahshoori +4 more
wiley +1 more source
Using the Kinect sensor device and its related Microsoft software development kit (SDK), a Kinect-SDK speech recognition system can be easily established. However, such speech recognition systems exhibit substandard recognition performance and unreliable
Ing-Jr Ding, Shih-Kai Lin
doaj +1 more source

