Results 81 to 90 of about 27,111 (200)

Feasibility of a Home‐Based Exergaming Intervention for Youth With Spinal Muscular Atrophy

open access: yesMuscle &Nerve, Volume 72, Issue 6, Page 1259-1264, December 2025.
ABSTRACT Introduction/Aims Approaches to optimize physical activity in youth with spinal muscular atrophy (SMA) are rapidly evolving. The primary objective of this study was to assess the feasibility of a fit‐for‐purpose home‐based exergaming intervention in children and youth with SMA and peer controls.
Ihsane Iraqi   +17 more
wiley   +1 more source

Comparação do gasto calórico e equivalente metabólico duplamente indiretos durante uma sessão com diferentes jogos de videogame ativo

open access: yesRevista Brasileira de Prescrição e Fisiologia do Exercício, 2017
Videogames ativos (VGA’s) surgem como uma ferramenta que possibilita o aumento dos níveis de atividade física, elevando a frequência cardíaca e gasto calórico durante sua prática.
Raphael José Perrier-Melo   +4 more
doaj  

Development and Evaluation of Game-Based Learning System Using the Microsoft Kinect Sensor

open access: yesInternational Journal of Distributed Sensor Networks, 2015
This paper investigates the capability of Kinect sensor as interactive technology and discusses how it can assist and improve teaching and learning. The Kinect sensor is a motion sensor that provides a natural user interface.
Chih-Hsiao Tsai   +3 more
doaj   +1 more source

Evaluation of the Pose Tracking Performance of the Azure Kinect and Kinect v2 for Gait Analysis in Comparison with a Gold Standard: A Pilot Study

open access: yesSensors, 2020
Gait analysis is an important tool for the early detection of neurological diseases and for the assessment of risk of falling in elderly people. The availability of low-cost camera hardware on the market today and recent advances in Machine Learning ...
Justin Amadeus Albert   +5 more
doaj   +1 more source

A gamified virtual reality and inertial measurement unit‐based framework for fine‐grained upper limb motor assessment in stroke patients

open access: yesJournal of Intelligent Medicine, Volume 2, Issue 3, Page 148-161, September 2025.
The virtual reality‐inertial measurement units (VR‐IMU) motor assessment system that integrates gamified VR tasks with kinematic analysis based on IMU to enable a fine‐grained and autonomous assessment of upper limb movement in stroke patients. Abstract Stroke often leads to upper limb motor impairments, underscoring the need for precise assessment to ...
Xinyue Zhang   +4 more
wiley   +1 more source

Test Wisc IV: una mirada desde la herramienta kinect

open access: yesRevista Vínculos, 2015
El presente artículo tiene como objetivo utilizar el test Wisc IV para obtener el coeficiente intelectual en niños de seis años de edad mediante la creación de una aplicación informática con el sensor Kinect desarrollado por Microsoft.
Jorge Luis Calle González   +2 more
doaj   +1 more source

Microsoft Kinect

open access: yes, 2014
Postprint (published version)
Basañez Villaluenga, Luis   +1 more
openaire   +1 more source

Skeleton‐Based Posture Recognition for Home Care From Virtual Unmanned Aerial Vehicle

open access: yesExpert Systems, Volume 42, Issue 9, September 2025.
ABSTRACT This article presents a novel approach for real‐time posture recognition in monitoring scenarios, utilising a virtual camera simulated on a UAV within virtual environments. Leveraging the MediaPipe Pose library, key points of the body skeleton are extracted, focusing on a subset of 8 key points for computational efficiency.
Andrés Bustamante   +4 more
wiley   +1 more source

Performance Improvement of Kinect Software Development Kit–Constructed Speech Recognition Using a Client–Server Sensor Fusion Strategy for Smart Human–Computer Interface Control Applications

open access: yesIEEE Access, 2017
Using the Kinect sensor device and its related Microsoft software development kit (SDK), a Kinect-SDK speech recognition system can be easily established. However, such speech recognition systems exhibit substandard recognition performance and unreliable
Ing-Jr Ding, Shih-Kai Lin
doaj   +1 more source

A multi-projector CAVE system with commodity hardware and gesture-based interaction [PDF]

open access: yes, 2017
Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative ...
Andújar Gran, Carlos Antonio   +4 more
core   +1 more source

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