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Dynamic migration algorithms for distributed object systems

Proceedings 21st International Conference on Distributed Computing Systems, 2002
Complex distributed object systems require dynamic migration algorithms that allocate and reallocate objects to respond to changes in the load or in the availability of the resources. We present the Cooling and Hot-Spot migration algorithms that reallocate objects when the load on a processor is high or when the latency of a task is high.
Vana Kalogeraki   +2 more
openaire   +1 more source

Xen Live Migration with Slowdown Scheduling Algorithm

2010 International Conference on Parallel and Distributed Computing, Applications and Technologies, 2010
With the increasing number of technology areas using Virtual Machine (VM) platforms, challenges exist in Virtual Machine migrating from one physical host to another. However, the complexity of these virtualized environments presents additional management challenges.
Zhaobin Liu   +3 more
openaire   +1 more source

Data migration on parallel disks: Algorithms and evaluation

Algorithmica, 2006
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Leana Golubchik   +4 more
openaire   +1 more source

An optimal migration algorithm for dynamic load balancing

Concurrency: Practice and Experience, 1998
Summary: The problem of redistributing the work load on parallel computers is considered. An optimal redistribution algorithm, which minimizes the Euclidean norm of the migrating load, is derived. The relationship between this algorithm and some existing algorithms is discussed and the convergence of the new algorithm is studied.
Y. F. Hu, R. J. Blake, D. R. Emerson
openaire   +2 more sources

Design and analysis of migration in parallel evolutionary algorithms

Soft Computing, 2013
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Jörg Lässig, Dirk Sudholt
openaire   +1 more source

Self-organizing Migration Algorithm on GPU with CUDA

2013
A modification of Self-organizing migration algorithm for general-purpose computing on graphics processing units is proposed in this paper. The algorithm is implemented in C++ with its core parts in c-CUDA. Its implementation details and performance are evaluated and compared to previous, pure C++ version of algorithm.
openaire   +2 more sources

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