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Mixed reality

Proceedings of the ACM symposium on Virtual reality software and technology, 2006
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user study examined whether two-handed interaction is critical for simulating hands-on tasks in MR.
Aaron Kotranza   +2 more
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Mixed Reality

2021
Virtual Reality (VR) has become more popular in recent years and has shown great potential in experi-ential learning. One of VR’s most prominent strengths is the ability to make the user feel like they are actually in the virtual world. This state is called presence and is associated with better learning out-comes. Realistic characters and environments
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Mixed reality fabrication

2023
This research posits design methods and implications for architectural fabrication in mixed reality. The notion of spatialising fabrication instructions in mixed reality to guide processes of formation by hand is a new and novel contribution to the discourse on digital fabrication and craft.  The benefits of mixed reality environments for visualisation
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Cooperative Mixed Reality

Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018
While mixed reality scenarios are highly relevant for cooperation support, most work done in this context is on individuals. When working on cooperation support scenarios in MR, we arrived at situations in which we needed insights into the way how people used the technology to work together.
Rühmann, Lisa M.   +2 more
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A Mixed Presence Collaborative Mixed Reality System

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
Research has shown that Mixed Presence Groupware (MPG) systems are a valuable collaboration tool. However research into MPG systems is limited to a handful of tabletop and Virtual Reality (VR) systems with no exploration of Head-Mounted Display (HMD) based Augmented Reality (AR) solutions.
Mitchell Norman   +3 more
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Mixing dance realities

Computers in Entertainment, 2004
An experimental dance performance featuring live-motion capture, real-time computer graphics, and multi-image projection was produced by a cross-departmental team of faculty and students at Purdue University. Dancers occupied and traversed performance mediums or "frames," including a virtual performance frame occupied by a 3D character, driven by a ...
W. Scott Meador   +4 more
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Mobile mixed reality

2013 IEEE 11th International Conference on Emerging eLearning Technologies and Applications (ICETA), 2013
This work represents a new solution for augmented reality systems for desktop computers with Windows OS and mobile devices specifically with Android OS. It describes and explains the basic aspects and principles of augmented reality, and at the same time it analyzes problems of the actual implementation of such systems.
B. Sobota, S. Korecko, F. Hrozek
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Mixed Realities

2012
Teaching with technological support brings its own set of problems, some of them technical and others social in nature. Familiarity with specific technology can enhance the teacher’s, the practicing professional’s and the student’s experience, otherwise each will face a potentially steep learning curve before being able to achieve the best outcomes. We
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The Reality of Mixed Reality

Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand.
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Virtual/Mixed Reality

International Journal of Conceptual Structures and Smart Applications, 2018
Use of classroom and online learning and administrative technologies in schools and higher education institutions has grown at an exponential pace. With growth comes expectations by students of using new and emerging technologies to support their learning.
Dale Crowe, Martin E. LaPierre
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