Results 31 to 40 of about 398,615 (297)
Production of pace as collaborative activity [PDF]
In this paper we investigate the concept of pace development and management among groups of people. We explore and compare groups visiting museums, and groups virtually co-located in a mixed reality system for a museum.
Chalmers, M., Galani, A.
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Immersive Robot Teleoperation Based on User Gestures in Mixed Reality Space
Recently, research has been conducted on mixed reality (MR), which provides immersive visualization and interaction experiences, and on mapping human motions directly onto a robot in a mixed reality (MR) space to achieve a high level of immersion ...
Hibiki Esaki, Kosuke Sekiyama
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A Review of Virtual and Mixed Reality Applications in Construction Safety Literature
Over the last decade, researchers have used virtual- and mixed-reality (VR-MR) techniques for various safety-related applications such as training, hazard monitoring, and preconstruction planning.
H. Frank Moore, Masoud Gheisari
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The integration of mixed reality technologies in higher education has gained momentum in recent years, offering promising opportunities for enhanced learning experiences.
Areej Banjar +3 more
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Supporting STEAM learning through student-developed Mixed Reality (MR) experiences
Mixed reality (MR) provides new opportunities for creative and innovative learning. MR supports the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real-time (MacCallum & Jamieson, 2017).
openaire +2 more sources
Application of mixed reality in surgical teaching [PDF]
This paper, as a reference for the researchers of mixed reality(MR) and surgical educators, introduced concept of MR and its characteristics as a surgical teaching tool.
LI Zheng-yao, ZHOU Xi, ZHAI Xiao, PAN Hui, LIU Yong
doaj
Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
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A Bibliometric Analysis of Mixed Reality in the Marketing Context
Research Question: The paper presents the results of a conducted bibliometric analysis, addressing a gap in a relatively under-explored research area, the use of mixed reality in a marketing context.
Iva Gregurec
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MR-Deco: Mixed Reality Application for Interior Planning and Designing
Abstract Over the past few years, Augmented Reality (AR) and Virtual Reality (VR) have become a phenomenon in this new era and nowadays smartphone device can enable these technologies quickly and seamlessly through downloadable applications.
F E Fadzli +4 more
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Impact of helium diffusion and helium-flash-induced carbon production on gravity-mode pulsations in subdwarf B stars [PDF]
Realistic stellar models are essential to the forward modelling approach in asteroseismology. For practicality however, certain model assumptions are also required. For example, in the case of subdwarf B stars, one usually starts with zero-age horizontal
Aerts, Conny +3 more
core +4 more sources

