Results 21 to 30 of about 3,401 (184)

V2PFQL: A proactive fault tolerance approach for cloud‐hosted applications in cloud computing environment

open access: yesIET Control Theory &Applications, Volume 16, Issue 14, Page 1474-1498, September 2022., 2022
Abstract Proactive Fault tolerant (FT) approaches for infrastructure's cloud computing which have been increasingly developed in research scope with the support of machine learning need consistent monitoring and highly accurate predicting systems. However, it is difficult to implement the proactive fault tolerant approach of infrastructure's cloud ...
Thanh Khiet Bui   +2 more
wiley   +1 more source

Effectiveness of online and blended learning from schools: A systematic review

open access: yesReview of Education, Volume 10, Issue 2, August 2022., 2022
Abstract This systematic analysis examines effectiveness research on online and blended learning from schools, particularly relevant during the Covid‐19 pandemic, and also educational games, computer‐supported cooperative learning (CSCL) and computer‐assisted instruction (CAI), largely used in schools but with potential for outside school.
Keith J. Topping   +3 more
wiley   +1 more source

An Uncertainty Trust Assessment Scheme for Trustworthy Partner Selection in Online Games

open access: yesIEEE Access, 2022
Purpose: An advances in technology, offline activities are moving toward online by creating the virtual environment (VE). The VE applications include video conferences, video chats, and massively multiplayer online games (MMOG) are interact to establish ...
P Srikanth   +2 more
doaj   +1 more source

Myelin‐specific T cells in animals with Japanese macaque encephalomyelitis

open access: yesAnnals of Clinical and Translational Neurology, Volume 8, Issue 2, Page 456-470, February 2021., 2021
Abstract Objective To determine whether animals with Japanese macaque encephalomyelitis (JME), a spontaneous demyelinating disease similar to multiple sclerosis (MS), harbor myelin‐specific T cells in their central nervous system (CNS) and periphery. Methods Mononuclear cells (MNCs) from CNS lesions, cervical lymph nodes (LNs) and peripheral blood of ...
Aparna N. Govindan   +13 more
wiley   +1 more source

A recomendação MMOG/LE: uma análise da influência prática de sua adoção na melhoria de processos logísticos The MMOG/LE recommendation: a practical assessment of the influence of its adoption to improve logistics processes

open access: yesREAd, 2012
Este artigo analisa a influência prática de uma ferramenta de avaliação do desempenho logístico de empresas do setor automotivo no Brasil. Os participantes, que receberam treinamento e implantaram a recomendação MMOG/LE (Materials Management Operating ...
Jurandir Peinado, Alexandre Reis Graeml
doaj   +1 more source

Resource allocation for massively multiplayer online games using fuzzy linear assignment technique [PDF]

open access: yes, 2008
This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs).
Wong, K.W.
core   +2 more sources

Partial MHC/neuroantigen peptide constructs: a potential neuroimmune-based treatment for methamphetamine addiction. [PDF]

open access: yesPLoS ONE, 2013
Relapse rates following current methamphetamine abuse treatments are very high (∼40-60%), and the neuropsychiatric impairments (e.g., cognitive deficits, mood disorders) that arise and persist during remission from methamphetamine addiction likely ...
Jennifer M Loftis   +3 more
doaj   +1 more source

The Pedagogical Potential of MMOG [PDF]

open access: yes, 2011
The results showed that all of the four analyzed games are motivating for the players, they have some pedagogical potential related to problem solving, and they improve communication and interaction skills. But the majority of the players felt some difficulties in accepting that they could transfer those developed skills to their scholar or ...
Tiago Gomes, Ana A. Carvalho
openaire   +1 more source

Zeus – a tool for generating rule‐based serious games with gamification techniques

open access: yesIET Software, Volume 14, Issue 2, Page 88-97, April 2020., 2020
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques.
Humberto Marín-Vega   +5 more
wiley   +1 more source

Les jeux en ligne massivement multijoueurs en tant que tiers lieux numériques : une analyse à la lumière des caractéristiques d’Oldenburg

open access: yesRevue Internationale Animation, Territoires et Pratiques Socioculturelles, 2023
Les jeux en ligne massivement multijoueurs ont évolué pour devenir des espaces numériques complexes de socialisation et d’interaction. Cet article explore la manière dont ces jeux correspondent aux huit caractéristiques définies par Ray Oldenburg pour ...
Rym Grioui
doaj   +1 more source

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