Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review [PDF]
Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity.
Lisa Raith +10 more
doaj +2 more sources
Navigating the feminine in massively multiplayer online games: Gender in World of Warcraft [PDF]
The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO), World of Warcraft.
Audrey eBrehm
doaj +2 more sources
Understanding the interplay between video game design features and dysregulated gaming patterns: A call to anchor future research directions in interactionist frameworks [PDF]
Gaming disorder was officially recognized as an addictive behavior in the 11th revision of the International Classification of Diseases (ICD-11) in 2019.
Maèva Flayelle +3 more
doaj +2 more sources
Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games [PDF]
Manuela Linares Barbero +1 more
exaly +2 more sources
Real law of virtual worlds: russian approach to regulating contractual relations between a player and an operator of multiplayer online game [PDF]
The widespread dissemination of Massively Multiplayer Online (MMO) games causes new problems not only in the technical field, but also in the field of law.
Turitsyn Dmitry
doaj +1 more source
Persistence in massively multiplayer online games [PDF]
The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures.
Kaiwen Zhang 0001 +2 more
openaire +1 more source
Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction
The entertainment industry includes companies engaged in telecommunications services, television, music streaming, video games, and live events. Gaming has gained momentum in revenue growth in the entertainment industry over the past decade.
Kaan Arık
doaj +1 more source
The flow theory of addiction suggests that the psychological flow state and addiction are positively correlated. However, based on 23 empirical studies involving 6,772 subjects, our meta-analysis shows that this relationship is significantly weakened in ...
Mengyuan Li, Wendy Hui, Torsten Reiners
doaj +1 more source
Security Concerns in MMO Games—Analysis of a Potent Application Layer DDoS Threat
The application layer in the Internet protocol suite offers a significant degree of freedom regarding the orchestration of distributed denial-of-service attacks due to many different and unstandardized protocols.
Nikola Gavrić, Živko Bojović
doaj +1 more source
Load balancing for massively multiplayer online games [PDF]
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a requirement may be satisfied by utilising the cumulative processing resources afforded by a cluster of servers.
Fengyun Lu +2 more
openaire +1 more source

