Results 1 to 10 of about 14,148 (222)

Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review [PDF]

open access: yesFrontiers in Psychology, 2021
Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity.
Lisa Raith   +10 more
doaj   +2 more sources

Navigating the feminine in massively multiplayer online games: Gender in World of Warcraft [PDF]

open access: yesFrontiers in Psychology, 2013
The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO), World of Warcraft.
Audrey eBrehm
doaj   +2 more sources

Understanding the interplay between video game design features and dysregulated gaming patterns: A call to anchor future research directions in interactionist frameworks [PDF]

open access: yesAddictive Behaviors Reports
Gaming disorder was officially recognized as an addictive behavior in the 11th revision of the International Classification of Diseases (ICD-11) in 2019.
Maèva Flayelle   +3 more
doaj   +2 more sources

Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games [PDF]

open access: yesInternational Journal of Environmental Research and Public Health, 2021
Manuela Linares Barbero   +1 more
exaly   +2 more sources

Real law of virtual worlds: russian approach to regulating contractual relations between a player and an operator of multiplayer online game [PDF]

open access: yesSHS Web of Conferences, 2021
The widespread dissemination of Massively Multiplayer Online (MMO) games causes new problems not only in the technical field, but also in the field of law.
Turitsyn Dmitry
doaj   +1 more source

Persistence in massively multiplayer online games [PDF]

open access: yesProceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008
The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures.
Kaiwen Zhang 0001   +2 more
openaire   +1 more source

Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction

open access: yesActa Infologica, 2023
The entertainment industry includes companies engaged in telecommunications services, television, music streaming, video games, and live events. Gaming has gained momentum in revenue growth in the entertainment industry over the past decade.
Kaan Arık
doaj   +1 more source

Investigating the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Correlation Between Flow and Game Addiction: A Meta-Analysis

open access: yesAustralasian Journal of Information Systems, 2023
The flow theory of addiction suggests that the psychological flow state and addiction are positively correlated. However, based on 23 empirical studies involving 6,772 subjects, our meta-analysis shows that this relationship is significantly weakened in ...
Mengyuan Li, Wendy Hui, Torsten Reiners
doaj   +1 more source

Security Concerns in MMO Games—Analysis of a Potent Application Layer DDoS Threat

open access: yesSensors, 2022
The application layer in the Internet protocol suite offers a significant degree of freedom regarding the orchestration of distributed denial-of-service attacks due to many different and unstandardized protocols.
Nikola Gavrić, Živko Bojović
doaj   +1 more source

Load balancing for massively multiplayer online games [PDF]

open access: yesProceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06, 2006
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a requirement may be satisfied by utilising the cumulative processing resources afforded by a cluster of servers.
Fengyun Lu   +2 more
openaire   +1 more source

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