Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio +2 more
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Transaction Models for Massively Multiplayer Online Games [PDF]
Massively Multiplayer Online Games are considered large distributed systems where the game state is partially replicated across the server and thousands of clients. Given the scale, game engines typically offer only relaxed consistency without well-defined guarantees.
Kaiwen Zhang 0001, Bettina Kemme
openaire +1 more source
A Novel Taxonomy of Opportunities and Risks in Massively Multiplayer Online Role Playing Games [PDF]
The explosion and rapid embrace of Massively Multiplayer Online Role Playing Games (MMORPG) has provided players with unique, fully immersive three dimensional environments in which they can express themselves in a myriad of ways.
Atkinson S +4 more
core +1 more source
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withdrawal, where individuals isolate themselves from society) have both been suggested as mental disorders that require further clinical research ...
Vasileios Stavropoulos +5 more
doaj +1 more source
Internet gaming disorder: Feeling the flow of social games
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classification of Diseases (ICD-11) by the World Health Organization.
Elwin Hu +4 more
doaj +1 more source
Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs). [PDF]
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social interaction through the Massively Multiplayer Online Role-Playing Games (MMORPG) communities of Furcadia and Runescape.
Scialdone, Michael, Stam, Kathryn
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The Development of Social Influence and Aesthetic on Purchase Intention
Due to the development of internet nowadays, people utilize it with games and it results in the development of gaming industries that leads to strong existence of virtual economy.
Alberta Honylia Novitasari Sambe, Jony Oktavian Haryanto
doaj +1 more source
Massively multiplayer online game addiction: Instrument development and validation [PDF]
The primary objective of this paper is to develop and validate an instrument for massively multiplayer online game (MMOG) addiction. Three stages of instrument development were undertaken to achieve this objective: item generation, scale development, and instrument testing.
Zach W. Y. Lee +2 more
openaire +5 more sources
Co-creative expertise: Auran games and fury: A case study [PDF]
This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations are being reconfigured as part of the shift from a closed industrial paradigm of expertise toward open and distributed ...
Banks, John
core +2 more sources
Performing self, performing character: Exploring gender performativity in online role-playing games
Online narrative (fiction-based) role-playing games and massively multiplayer online role-playing games (MMORPGs) provide a ludic structure in which role players enact the gender and sexuality of their avatars.
Heather Osborne
doaj +1 more source

