Results 31 to 40 of about 14,148 (222)

Gay Naming in Online Gaming

open access: yesNames, 2012
This essay analyzes the naming strategies of gay, lesbian, bisexual, and transgender (LGBT) gamers and their allies in massively multiplayer online games.
James B Kelley
doaj   +1 more source

Resource allocation for massively multiplayer online games using fuzzy linear assignment technique [PDF]

open access: yes, 2008
This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs).
Wong, K.W.
core   +2 more sources

Cheating and Detection Method in Massively Multiplayer Online Role-Playing Game: Systematic Literature Review

open access: yesIEEE Access, 2022
Recently, despite massively multiplayer online role-playing game (MMORPG) based on the PC implementation environment in mobile games, related fraudulent and illegal activities are still prevalent in response to the extension and diversity of the online ...
Mee Lan Han, Byung Il Kwak, Huy Kang Kim
doaj   +1 more source

Social interactions in massively multiplayer online role-playing gamers [PDF]

open access: yes, 2007
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs.
Helena Cole   +3 more
core   +1 more source

Massively Multiplayer Online Games Developed with Agents

open access: yes, 2012
Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge number of players experiencing together the same virtual world. MMOGs are an important focus of research, not only because they are economically attractive, but also because a MMOG involves many technologies (3D graphics, networking, AI) and a large ...
Gustavo Aranda Bada   +4 more
openaire   +3 more sources

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Designing multiplayer games to facilitate emergent social behaviours online [PDF]

open access: yes, 2005
This paper discusses an exploratory case study of the design of games that facilitate spontaneous social interaction and group behaviours among distributed individuals, based largely on symbolic presence 'state' changes. We present the principles guiding
Allen C.   +20 more
core   +1 more source

AI for Massive Multiplayer Online Strategy Games

open access: yesProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Massive Multiplayer Online Strategy games present several unique challenges to players and designers. There is the need to constantly adapt to changes in the game itself and the need to achieve a certain level of simulation and realism, which typically implies battles involving combat with several distinct armies, combat phases and ...
Alexandre Miguel Barata   +2 more
openaire   +2 more sources

Gender swapping and socialising in cyberspace: an exploratory study [PDF]

open access: yes, 2008
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of ...
Griffiths, MD, Hussain, Z
core   +1 more source

A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners [PDF]

open access: yes, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education.
Kongmee, Isara   +3 more
core   +2 more sources

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