Results 41 to 50 of about 14,148 (222)

Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing [PDF]

open access: yes, 2011
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect,
Bartle   +30 more
core   +1 more source

Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs) [PDF]

open access: yes, 2011
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an ...
Kongmee, Isara   +3 more
core   +2 more sources

Les impacts des migrations virtuelles sur les dynamiques sociales des guildes de jeux en ligne massivement multijoueurs : Le cas d’Albion Online

open access: yesSciences du Jeu, 2019
Digital worlds, those virtual spaces from massively multiplayer video games, are vast and multiple scopes. Thus, it is not uncommon for players to diversify their virtual explorations and to regularly change spaces (game, guild, etc.).
Damaris Piéron
doaj   +1 more source

Personality Type and Motivation to Play MMO Games

open access: yesJournal of Scholarly Engagement, 2021
Massively Multiplayer Online Role-Playing Games (MMORPGs) consist of many qualities which relate to the World Health Organization’s decision to identify Video Game Disorder as a defined mental health condition.
Daniel Kaufmann
doaj   +1 more source

Sustainability: The Forgotten Arena of eSports Research—A Systematic Literature Review From an ESG Perspective

open access: yesSustainable Development, EarlyView.
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz   +5 more
wiley   +1 more source

A content analysis of interviews with players of massively multiplayer online role-play games (MMORPGs). [PDF]

open access: yes, 2009
This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships.
Taylor, Jacqui, Taylor, James
core   +1 more source

The Discursive Construction of Finnish Nationality on Twitch Esports Chat

open access: yesNations and Nationalism, EarlyView.
ABSTRACT This study explores how esports audiences discursively construct Finnish nationality when spectating games of Counter‐Strike: Global Offensive during a major international tournament. The largest esports tournament broadcasts can attract tens or hundreds of thousands of viewers, who participate in the public debate surrounding the matches.
Marko Siitonen   +4 more
wiley   +1 more source

Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives

open access: yesFrontiers in Psychology, 2019
Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have ...
Olatz Lopez-Fernandez   +4 more
doaj   +1 more source

The attitudes, feelings and experiences of online gamers: a qualitative analysis [PDF]

open access: yes, 2009
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers.
Mark D. Griffiths, Wan C, Zaheer Hussain
core   +1 more source

Beyond Self‐Reports: The Role of Passion and Behavioural Indicators in Social Gaming

open access: yesJournal of Community &Applied Social Psychology, Volume 36, Issue 2, March/April 2026.
ABSTRACT While prior research on social video game play has emphasised the potential value of objective behavioural indicators, few studies have actually incorporated them. This study addresses this gap by combining survey data with large‐scale behavioural metrics.
Andreas Winklbauer   +3 more
wiley   +1 more source

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