PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN [PDF]
. This study investigates online game consumer intention to purchase virtual product offered during the playing period. Satisfaction of the game was predicted as mediating variable in the influence of perceived value to purchase intention.
Hetty Karunia Tunjungsari +1 more
doaj +3 more sources
The Prevalence of Internet Gaming Disorder and Its Associated Factors Among University Students in Herat City, Afghanistan. [PDF]
Among 564 university students in Herat, internet gaming disorder was common: 27.0% normal, 50.4% at‐risk, and 22.7% disordered. IGD was higher in single students and showed a mixed association with mothers’ education; findings support targeted campus prevention and support. ABSTRACT Background Internet gaming disorder (IGD) has become a growing concern
Saljuqi MS +6 more
europepmc +2 more sources
Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period. [PDF]
ABSTRACT Background The COVID‐19 pandemic has led to an increase in adolescent gaming due to lockdowns and the shift to online learning. Although factors linked to game addiction in adolescents before and during the pandemic have been explored, research on patterns following the easing of restrictions is limited.
Attasara P, Thaweekoon T, Napa W.
europepmc +2 more sources
Predicting social anxiety disorder based on communication logs and social network data from a massively multiplayer online game: Using a graph neural network. [PDF]
Aim Social anxiety disorder (SAD) is a mental disorder that requires early detection and treatment. However, some individuals with SAD avoid face‐to‐face evaluations, which leads to delayed detection. We aim to predict individuals with SAD based on their communication logs and social network data from a massively multiplayer online game (MMOG).
Yokotani K, Takano M, Abe N, Kato TA.
europepmc +2 more sources
This article argues for an attempt to rethink what counts as gaming expertise. Often, expertise is configured as a fixed and measurable rather than relational capacity – having the necessary level of knowledge with a skill to become expert, or to rise ...
Toft-Nielsen Claus
doaj +1 more source
Challenges of Securing Massively Multiplayer Online Games
When it comes to security in the modern world, things have improved a lot since the early 2000s. Hypertext Transfer Protocol Secure (HTTPS) and Transport Layer Security (TLS) have made the transfer of our data across the internet much safer than years prior, and the advent of VPNs and private browsing have only compounded that.
Kolten Sinclair +4 more
openaire +2 more sources
Sex Differences in Competitiveness in Massively Multiplayer Online Role-Playing Games (MMORPGs)
Sex differences in the use of competitive tactics have been well established. Although many factors may contribute to these sex differences, according to social role theory (SRT), stereotypes and expectations about men's and women's typical social roles ...
Robert O. Deaner +2 more
doaj +1 more source
Administrators and faculty lead play salient roles in technology integration projects in higher education. Yet, there is little to no availability of information regarding their shared experiences and perceptions as leaders and as decisionmakers in such ...
Papia Bawa, SUNY Brockport
doaj +1 more source
Addiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players’ Excessive Gaming Experience [PDF]
With the popularity of online games, the overuse of these games has raised concerns. The literature has mainly conceptualized players’ psychosocial characteristics as risk factors for game addiction.
Meghdad Mehrabi
doaj +1 more source
Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games
The paper addresses the issue of how massively multiplayer online role¬playing games (MMORPG) affect the behavior of players. Basing on a series of research, the paper analyzes how massively multiplayer online role¬playing games are created and ...
Marinova T.Y., Zaretskaya O.V.
doaj +1 more source

