Results 61 to 70 of about 3,401 (184)

Desempenho logístico: impacto do uso de uma ferramenta de autoavaliação logística por fornecedores de primeira camada da indústria automobilística

open access: yesBBR: Brazilian Business Review, 2011
Este artigo avalia a percepção de uma montadora de veículos de transporte comercial e dos seus fornecedores sobre a eficácia de uma ferramenta implantada para a avaliação do desempenho logístico (MMOG/LE).
Alexandre Reis Graeml   +3 more
doaj  

Integrating players, reputation and ranking to manage cheating in MMOGs [PDF]

open access: yesProceedings of the Fifth International Conference on the Foundations of Digital Games, 2010
In this paper, we propose an approach that uses in-game reputation as a solution to the problem of cheating in massively multiplayer online games. What constitutes cheating is however quite context-specific and subjective, and there is no universal view. Thus our approach aims to adjust to the particular forms of cheating to which players object rather
Dmitri Botvich   +5 more
openaire   +2 more sources

Game Time: Not Too Much, Nor Too Little [PDF]

open access: yes, 2019
The amount of time young adults spend on online gaming has drawn attention from governments and academics. While these concerns posit a spatial separation between the game world and reality, they fail to understand the gaming activity in relation to ...
Yao, Xuemeng
core   +1 more source

Personal identity and the massively multiplayer online world [PDF]

open access: yes, 2016
This paper explores the implications that the construction and use of avatars in games such as Second Life and World of Warcraft have for our understanding of personal identity.
Edgar, Andrew Robert
core   +2 more sources

Social Stability and Extended Social Balance - Quantifying the Role of Inactive Links in Social Networks

open access: yes, 2018
Structural balance in social network theory starts from signed networks with active relationships (friendly or hostile) to establish a hierarchy between four different types of triadic relationships.
Belaza, Andres M.   +7 more
core   +2 more sources

The Relationship between Types of Video Games and Communicative Skills of Young Players: The Systematic Literature Review Using the PRISMA Tool

open access: yesСовременная зарубежная психология
The article presents a systematic review of studies on the effects of different types of video games on the communication skills of adolescent and young adult gamers.
O.V. Salomatova
doaj   +1 more source

ICWorld: An MMOG-Based Approach to Analysis

open access: yesJournal of Strategic Security, 2008
Intelligence analysts routinely work with "wicked" problems—critical,time-sensitive problems where analytical errors can lead to catastrophic consequences for the nation's security.
Wyatt Wong   +3 more
doaj  

Learning programming with an RTS based Serious Game [PDF]

open access: yes, 2009
International audienceThis paper presents a prototype of a Serious Game that aims to entice gamers to learn computer programming by using a multiplayer real time strategy game (RTS).
Jessel, Jean Pierre   +2 more
core   +3 more sources

Complex systems science: expert consultation report [PDF]

open access: yes, 2009
Executive SummaryA new programme of research in Complex Systems Science must be initiated by FETThe science of complex systems (CS) is essential to establish rigorous scientific principles on which to develop the future ICT systems that are critical to ...
Bourgine, Paul   +2 more
core  

Issues in the study of virtual world social movements [PDF]

open access: yes, 2011
Virtual worlds are online three-dimensional worlds that are often constructed to look much like the real world. As more people begin to use these virtual worlds, virtual communities are emerging enabling various social activities and social interactions ...
Gardner, L, Mckenna, Brad, Myers, M
core   +1 more source

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