Streaming mobile augmented reality on mobile phones [PDF]
Continuous recognition and tracking of objects in live video captured on a mobile device enables real-time user interaction. We demonstrate a streaming mobile augmented reality system with 1 second latency. User interest is automatically inferred from camera movements, so the user never has to press a button.
David M. Chen +4 more
openaire +1 more source
The History of Mobile Augmented Reality
This document summarizes the major milestones in mobile Augmented Reality between 1968 and 2014. Major parts of the list were compiled by the member of the Christian Doppler Laboratory for Handheld Augmented Reality in 2010 (author list in alphabetical order) for the ISMAR society.
Clemens Arth +5 more
openaire +2 more sources
Recognition of Hijaiyah Letters with Punctuation Using Augmented Reality
Learning hijaiyah letters is an initial step to reading the Al-Qur'an. Because the Al-Qur'an is written in Arabic using hijaiyah letters with special punctuation. Currently, learning hijaiyah letters still uses simple media in the form of books, posters,
Nisa'ul Hafidhoh +5 more
doaj +1 more source
Mobile Collaborative Augmented Reality: The Augmented Stroll [PDF]
The paper focuses on Augmented Reality systems in which interaction with the real world is augmented by the computer, the task being performed in the real world. We first define what mobile AR systems, collaborative AR systems and finally mobile and collaborative AR systems are.
Philippe Renevier, Laurence Nigay
openaire +1 more source
Augmented Reality and Mobile Learning [PDF]
In this paper, the authors examine the state of the art in augmented reality (AR) for mobile learning. Previous work in the field of mobile learning has included AR as a component of a wider toolkit but little has been done to discuss the phenomenon in detail or to examine in a balanced fashion its potential for learning, identifying both positive and ...
FitzGerald, Elizabeth +5 more
openaire +2 more sources
GAME EDUKASI MOBILE "AKU SUKA SAYUR" BERBASIS AUGMENTED REALITY UNTUK ANAK USIA DINI
This research aims to develop a mobile based educational game application "I like vegetable" for preschoolers. The research method used in developing educational games is the research and development (RD) method adapted from Borg Gall with several ...
Vivianti Vivianti, Dwi Ratnawati
doaj +1 more source
The influence of performance expectancy, hedonic motivation, and effort expectancy on mobile augmented reality habits [PDF]
The growing use of mobile augmented reality in gaming, e-commerce, education, and social media has influenced user interactions with digital material. The purpose of this study is to assess the technological acceptability and learning transfer theories ...
Prabhavathy R +6 more
doaj +1 more source
Pelatihan Augmented Reality (AR) Untuk Meningkatkan Keterampilan Guru
The development of information technology in the world is currently experiencing very rapid development, especially in the field of mobile phones making it easier for people to get information through smartphones.
Akto Hariawan +2 more
doaj +1 more source
User experience evaluation and creativity stimulation with augmented reality mobile applications
While customer information and knowledge need transform in the context of globalization and technological change, it is important for organizations to efficiently meet new and changing needs and stimulate consumer creativity through the use of augmented ...
Vida Davidavičienė +2 more
doaj +1 more source
Uses and integration of augmented reality in the educational cooperatives of Andalusia (Spain)
The use of mobile devices in classrooms is becoming more and more common. The introduction of these resources to produce learning is part of the mobile learning methodology.
Jesús López Belmonte +3 more
doaj +1 more source

