Changing my life one step at a time – using the Twelve Step program as design inspiration for long term lifestyle change [PDF]
To explore how people manage and maintain life style change, we conducted interviews with eight members of different Twelve Step Fellowships with 2-23 years of recovery about how they maintain and develop their recovery in everyday life.
Nylander, Stina
core +1 more source
Gamification is a modern concept that makes physical and digital activities engaging and enjoyable just like games. Game elements are added to mobile applications for user retention and engagement. One of the dark sides of gamification i.e., addiction is explored in this novel study in the context of mobile application design.
Abbasi, Bushra Qazi, Awais, Samrah
openaire +1 more source
Digital Food Marketing to Children and Adolescents: Problematic Practices and Policy Interventions [PDF]
Examines trends in digital marketing to youth that uses "immersive" techniques, social media, behavioral profiling, location targeting and mobile marketing, and neuroscience methods.
Jeff Chester, Kathryn Montgomery
core
Sports betting and advertising [PDF]
Summary: Reviews the growth of sports betting and the accompanying proliferation of sports betting advertising, with particular focus on its integration into sporting events and broadcasts.It draws on lessons from the advertising of other potentially ...
Nerilee Hing
core
Prevalence of video gaming disorder in Saudi Arabia: a school-based national study
Background Video gaming is a popular leisure activity among adolescents. Those who play excessively are in danger of educational and social drawbacks and may become addicted to video gaming. Several published studies determined the prevalence of GD among
Amjad Alfaleh +4 more
doaj +1 more source
Characterizing heterogeneity in emotional and behavioral problems: Latent class analysis with 507,188 children and adolescents and associations with mobile gaming addiction behavior [PDF]
Zhengge Jin +9 more
openalex +1 more source
A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students [PDF]
Mustafa Sarıtepeci +2 more
openalex +1 more source
Problematic interactive media use in teens: comorbidities, assessment, and treatment
Emily Pluhar,1,2 Jill R Kavanaugh,1 Jordan A Levinson,1 Michael Rich1,21Division of Adolescent and Young Adult Medicine, Boston Children’s Hospital, Boston, MA 02115, USA; 2Department of Psychiatry, Harvard Medical School, Boston, MA 02115 ...
Pluhar E +3 more
doaj

