Results 101 to 110 of about 49,851 (213)

Changing my life one step at a time – using the Twelve Step program as design inspiration for long term lifestyle change [PDF]

open access: yes, 2012
To explore how people manage and maintain life style change, we conducted interviews with eight members of different Twelve Step Fellowships with 2-23 years of recovery about how they maintain and develop their recovery in everyday life.
Nylander, Stina
core   +1 more source

Internet, video game and mobile phone addiction in children and adolescents diagnosed with ADHD: A case-control study

open access: diamond, 2020
Ángela Menéndez-García   +6 more
openalex   +2 more sources

Playing mind gamification : Theoretical evidence of addictive nature of gamification and identification of addictive game elements used in mobile application design

open access: yes, 2022
Gamification is a modern concept that makes physical and digital activities engaging and enjoyable just like games. Game elements are added to mobile applications for user retention and engagement. One of the dark sides of gamification i.e., addiction is explored in this novel study in the context of mobile application design.
Abbasi, Bushra Qazi, Awais, Samrah
openaire   +1 more source

Digital Food Marketing to Children and Adolescents: Problematic Practices and Policy Interventions [PDF]

open access: yes, 2011
Examines trends in digital marketing to youth that uses "immersive" techniques, social media, behavioral profiling, location targeting and mobile marketing, and neuroscience methods.
Jeff Chester, Kathryn Montgomery
core  

Sports betting and advertising [PDF]

open access: yes
Summary: Reviews the growth of sports betting and the accompanying proliferation of sports betting advertising, with particular focus on its integration into sporting events and broadcasts.It draws on lessons from the advertising of other potentially ...
Nerilee Hing
core  

Prevalence of video gaming disorder in Saudi Arabia: a school-based national study

open access: yesJournal of the Egyptian Public Health Association
Background Video gaming is a popular leisure activity among adolescents. Those who play excessively are in danger of educational and social drawbacks and may become addicted to video gaming. Several published studies determined the prevalence of GD among
Amjad Alfaleh   +4 more
doaj   +1 more source

Problematic interactive media use in teens: comorbidities, assessment, and treatment

open access: yesPsychology Research and Behavior Management, 2019
Emily Pluhar,1,2 Jill R Kavanaugh,1 Jordan A Levinson,1 Michael Rich1,21Division of Adolescent and Young Adult Medicine, Boston Children’s Hospital, Boston, MA 02115, USA; 2Department of Psychiatry, Harvard Medical School, Boston, MA 02115 ...
Pluhar E   +3 more
doaj  

Home - About - Disclaimer - Privacy