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The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance

Internet Research, 2021
PurposeThe engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games ...
Xiang Gong
exaly   +2 more sources

Mobile gaming and Internet addiction: When is playing no longer just fun and games?

Computers in Human Behavior, 2022
Abstract Using Uses and Gratifications theory as a guide, the proposed framework explores how mobile games are utilized to escape reality and cope with stress in developing a ritualized media use orientation. A purposive online survey of mobile game users uncovered expected positive relationships between materialism and Internet addiction, as well as
David Atkin, Karin Haberlin
exaly   +2 more sources

Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction

Information Systems Frontiers, 2023
Drawing upon the Stimulus-Organism-Response Theory and Flow Theory, this study aims to investigate the effects of environmental stimuli that are unique to the mobile multiplayer online battle arena (MOBA) environment (i.e., immediacy, social interaction, and competition) in inducing the state of flow, which is expected to be the basis of online game ...
Keng‐Boon Ooi   +2 more
exaly   +5 more sources

Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction

Telematics and Informatics, 2016
7.3% of Candy Crush Saga players in the study sample were considered addicts in China.Addicts were characterized as lonely, leisurely bored, and motivated by mobility of the game.Frequent players had a higher tendency to become addicts.Loneliness and self-control were significant predictors of mobile social game addiction.Leisure boredom was ...
Cheng Chen, Louis Leung
exaly   +2 more sources

Avatar identification mediates the relationship between peer phubbing and mobile game addiction

Social Behavior and Personality, 2020
We investigated the relationship between snubbing a peer in favor of using a cell phone (phubbing) and mobile game addiction by introducing avatar identification as a mediator, and feelings of social exclusion and perception of belonging as moderators.
Xiaosan Zhang, Qingquan Jiang
exaly   +2 more sources

Examining the antecedents and consequences of addiction to mobile games: an empirical study

Information Systems and E-Business Management, 2022
Demetris Vrontis, Sheshadri Chatterjee
exaly   +2 more sources

Effect of Gaming Addiction, Game Loyalty, and Gamer Motivation on Intention to Purchase Online Mobile In-Game Features: Case Study of PUBG Mobile

2021 International Conference on Advanced Computer Science and Information Systems (ICACSIS), 2021
Anna Amalyah Agus
exaly   +2 more sources

The Effect of Addiction, Perceived Values and Mobile Game Loyalty on Purchase Intention in Mobile Legends in Indonesia

2022 1st International Conference on Information System & Information Technology (ICISIT), 2022
Lim Sanny
exaly   +2 more sources

User Addiction Behavior Towards Online Mobile Games Influences In Apps Purchase Behavior

2021 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), 2021
Andrí Dayarana K Silalahi   +1 more
exaly   +3 more sources

Development of the Problematic Mobile Gaming Questionnaire and Prevalence of Mobile Gaming Addiction Among Adolescents in Taiwan

Cyberpsychology, Behavior, and Social Networking, 2019
Mobile gaming has gained popularity among adolescents, and an increase in problematic use has been reported. The aims of this study are as follows: (a) develop a self-report questionnaire, the Problematic Mobile Gaming Questionnaire (PMGQ); (b) establish a validated cutoff value using structured interviews; and (c) evaluate the prevalence of mobile ...
Yuan-Chien Pan   +2 more
openaire   +2 more sources

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