Results 61 to 70 of about 49,851 (213)
Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study
BackgroundThe emergence of the novel coronavirus (COVID-19) has introduced additional pressures on an already fragile mental health care system due to a significant rise in depression, anxiety, and stress among Canadians. Although
Nadia Minian +9 more
doaj +1 more source
Shinta Kristanty, Dini Maryani Sunarya
openalex +2 more sources
An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core +1 more source
Objective: Smartphones have many features such as communication, internet, photography, multimedia and navigation, and are currently one of the most popular technological devices.
Kadir Demirci +4 more
doaj +1 more source
Internet addiction in adolescents: prevalence and risk factors [PDF]
As new media are becoming daily fare, Internet addiction appears as a potential problem in adolescents. From the reported negative consequences, it appears that Internet addiction can have a variety of detrimental outcomes for young people that may ...
Griffiths, MD +4 more
core +1 more source
Internet gambling: an overview of psychosocial impacts [PDF]
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark +3 more
core
Internet gambling: issues, concerns, and recommendations. [PDF]
The influence of technology in the field of gambling innovation continues to grow at a rapid pace. After a brief overview of gambling technologies and deregulation issues, this review examines the impact of technology on gambling by highlighting salient ...
Griffiths, MD
core +1 more source
BackgroundThe shift in the last decades to screen-based and increasingly web-based gaming activity has raised concerns about its impact on the development of children and adolescents.
Simona Skripkauskaite, Mina Fazel
doaj +1 more source
Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972-1985 [PDF]
This study explores early video game technology by examining video game fears in the popular press in the 1970s and 1980s. This textual analysis examines games during their formative years, assesses risks associated with new technology, and encourages ...
Rogers, Ryan
core +1 more source
Regulating Habit-Forming Technology [PDF]
Tech developers, like slot machine designers, strive to maximize the user’s “time on device.” They do so by designing habit-forming products— products that draw consciously on the same behavioral design strategies that the casino industry pioneered.
Langvardt, Kyle
core +1 more source

