Results 61 to 70 of about 49,851 (213)

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

open access: yesJMIR Formative Research, 2022
BackgroundThe emergence of the novel coronavirus (COVID-19) has introduced additional pressures on an already fragile mental health care system due to a significant rise in depression, anxiety, and stress among Canadians. Although
Nadia Minian   +9 more
doaj   +1 more source

Interpersonal Communications of Parents and Adolescents in Tangerang to Overcome Mobile Legend Game Online Addictions

open access: hybridProceedings of the First International Conference on Administration Science (ICAS 2019), 2019
Shinta Kristanty, Dini Maryani Sunarya
openalex   +2 more sources

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]

open access: yes, 2017
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core   +1 more source

Validity and reliability of the Turkish Version of the Smartphone Addiction Scale in a younger population

open access: yesPsychiatry and Clinical Psychopharmacology, 2021
Objective: Smartphones have many features such as communication, internet, photography, multimedia and navigation, and are currently one of the most popular technological devices.
Kadir Demirci   +4 more
doaj   +1 more source

Internet addiction in adolescents: prevalence and risk factors [PDF]

open access: yes, 2013
As new media are becoming daily fare, Internet addiction appears as a potential problem in adolescents. From the reported negative consequences, it appears that Internet addiction can have a variety of detrimental outcomes for young people that may ...
Griffiths, MD   +4 more
core   +1 more source

Internet gambling: an overview of psychosocial impacts [PDF]

open access: yes, 2005
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark   +3 more
core  

Internet gambling: issues, concerns, and recommendations. [PDF]

open access: yes, 2004
The influence of technology in the field of gambling innovation continues to grow at a rapid pace. After a brief overview of gambling technologies and deregulation issues, this review examines the impact of technology on gambling by highlighting salient ...
Griffiths, MD
core   +1 more source

Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

open access: yesJMIR Pediatrics and Parenting, 2022
BackgroundThe shift in the last decades to screen-based and increasingly web-based gaming activity has raised concerns about its impact on the development of children and adolescents.
Simona Skripkauskaite, Mina Fazel
doaj   +1 more source

Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972-1985 [PDF]

open access: yes, 2013
This study explores early video game technology by examining video game fears in the popular press in the 1970s and 1980s. This textual analysis examines games during their formative years, assesses risks associated with new technology, and encourages ...
Rogers, Ryan
core   +1 more source

Regulating Habit-Forming Technology [PDF]

open access: yes, 2019
Tech developers, like slot machine designers, strive to maximize the user’s “time on device.” They do so by designing habit-forming products— products that draw consciously on the same behavioral design strategies that the casino industry pioneered.
Langvardt, Kyle
core   +1 more source

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